When Chris Park was on Episode 19 of our Podcast, he mentioned a few details about what Arcen Games new title was going to be. But it isn’t until today that we actually get to see an early build of the game in progress (two weeks of implementation, six months of design).
A Valley Without Wind is a complete departure from the AI War series and the puzzle title Tidalis, but with all it has going for it in the ambition and features department it sounds like a worthy addition to the Arcen Games catalog.
Simply described by its creators, A Valley Without Wind is an adventure game “focusing on exploration in a post-ice-age world.” Each world is procedurally generated, meaning that upon each restart the entire landscape and layout will be different. But the intriguing element that the developers describe is that the game is “designed such that you’ll never have an incentive to create more than one world — ever. Once you start your first world, that’s hopefully also your last, for as long as you play the game. As new features and content are added, you can simply explore further afield to find them.”
In addition, death is a permanent part of the game. If your character dies, he doesn’t come back. But for the player that just means that you’ll assume to role of another survivor in the wasteland and have access to whatever items the recently deceased had collected along the way. In addition, the game is also built so that characters the dead player had encountered will eventually catch word of their death and reflect and react to it.
Arcen Games anticipates a March public alpha and and at that time players can also preorder and get a demo of the title. You can read more about this title on Arcen’s official site.
Here’s the pre-alpha trailer:

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