What more can be said about Rob Jagnow and his brain-bending Cogs? They really get gamers’ gears going. This award-winning, steampunk puzzle game has already graced several platforms: iPhone, iPad, PC, and netbook. Cogs been an Indiecade and IGF finalist and an Indie Game Challenge grand prize winner in the professional category and earned achievements in art direction and gameplay. Lead artist Brendan Mauro undoubtedly helped a great deal in those achievements. Now Rob is destined to rule the rest of the world with a MAC release this February. Specifically, Lazy 8 Studios is working with Chillingo to release Cogs for the Mac (via the App Store) on February 3!
Cogs will basically look exactly like the full PC version and be priced the same ($9.99). Lazy 8 may do a launch-week pricing special. Rob has addressed some of the issues that were requested by the PC gaming audience. For instance, if gamers play the game in full-screen, it always uses the native device resolution rather than up-sampling a smaller buffer.
Cogs has seen its fair share of well-earned press at DIY. In last February, DIY posted just how much Lazy 8 Studios earned from Indie Game Challenge: six figures, baby. DIY’s Peter Eykemans later wrote a full feature interview discussing how madly successful Cogs has been. Cogs is now conceptually around 8 years old, according to the interview. Though I am no game historian, maybe one day gamers will be able to refer to this as a classic. Does anyone know how long a game has to be popular to achieve such status? No doubt MAC users will appreciate being able to experience Cogs for themselves and extend the game’s success.
As for addressing the last part of the article’s title, Rob is talking to developers right now about Linux and Android versions of the smash hit. There is no promise on a release date for those, but hopefully interest will spawn from the spreading of this exciting news!
For those that have never seen the game in action, check it out now:
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