Indie game news, reviews, previews and everything else concerning indie game development.

1
Comment

Blue Lacuna: The Largest Text Adventure Ever Produced [IndieCade]

bluelacuna001There was a time, in the early 1990s, where many games were still being released in “text adventure” fashion. In reality, these games were closer to interactive novels. It told a story, and you could examine things as the story moved along. Sometimes you could make a choice here or there, but eventually the story ended in the same fashion, as most novel’s typically do (unless you’re reading one of those damned, impossible “Choose Your Own Adventure” novels).

Blue Lacuna plays much like those older text adventure titles, which, as somebody who used to play those games, is actually qute a treat. As you can imagine, it didn’t take long for the text adventure genre to fade into obscurity with the rise of better GPUs and console video games, there just wasn’t any room for it. But Blue Lacuna is more than those older titles, in fact, from what I’ve payed thus far, it’s much more novelistic than previous “interactive novels,”

The story starts off pretty simple, you play as a a wayfarer, somebody who can travel between worlds. Right from the get go, you can tell that the world is highly interactive as you can change, right from the beginning, key aspects about the world like whether you are a man or a woman. These things help shape your character and what kind of person you’ll be as you meet new people throughout the various worlds.

The project was create by Aaron A. Reed, an author/artist who has created many other works of art that tend to push the boundaries of the normalcy of our pre-defined world, like he did with Blue Lacuna.

Anyway, Blue Lacuna is one of the finalists at IndieCade next month where we’ll get a chance to speak with the author first hand about the game and his experience making it, as well as any future plans he may have for gaming in the future. In the mean time, you can download the interactive novel for free from the developer’s website.

As a side note: I would love to have this sort of interactive novel on my Kindle. Perhaps that’s an entirely new medium from which the text adventure/interactive novel genre can flourish in this, increasingly, graphics obsessed gaming world.

[Blue Lacuna]

Comments

  • http://www.ironrealms.com Jeremy, Text Game Ninja

    Text adventure games have continued to flourish in the age of graphics. Of course they are not as popular or well known, but games like the ones at http://www.ironrealms.com have been running for years and years with no signs of slowing down.