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Armada 2526 v1.4 Brings New Faction, Ships

armada2526_update_sept-25

Ntronium has announced the release of the latest version of their strategy title Armada 2526. 1.4 brings some major changes and additions including a new faction, eight new ships and random faction selection, along with a laundry list of bug fixes and gameplay tweaks.

The patch is available automatically for owners of the game on Impulse and is available manually as well.

From the notes:

  • Added random player selection
  • Fixed bug that caused attacking ships to move slowly sometimes
  • Fixed bug with Tutorial and Rim scenarios changing default faction capabilities
  • Fixed bug wth finish button not working on victory screen
  • Fixed bug with sound quality inversion
  • Fixed various spelling mistakes
  • Adjusted VP multipliers
  • Improved tech vp calculation
  • Fixed problem when sometimes AI won’t start new tech
  • AI deletes unneeded research centers
  • AI will research terraforming
  • Adjusted ai algorithm for defenses
  • AI maintains a treasury reserve
  • Fixed problem with auto transports not transporting when AI expects player to colonize
  • Fixed bug in calculation of fleet ETAs on tool tips
  • Fixed bug using designer maps larger than 300 x 300
  • Added display of turn limit to scenario description and turn display tool tip
  • AI removes polluting buildings to cure unrest
  • AI reduces excess defenses
  • Tweaked AI fondness for rich and poor planets
  • Fixed occasional crash opening colony screen

The game is available both through retail and digital distribution via Impulse for $30.

[Armada 2526]

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