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Garry’s Mod Keeps on Patchin’

Garrys_modTeam Garry has released a new update for its physics playground Garry’s Mod, adding a laundry list of fixes, improvements and additions to the title.

Specifically fixes for some rare crashes, ammo count and a couple of updates to Trouble In Terrorist Town and Dog Fight Arcade gamemodes. The file can be had automatically on Steam for owners of the game.

In related news, it recently came to light that the title is in fact Mac bound. From the change log:

Garry’s Mod

  • Fixed rare crash when downloading cloudscript entities
  • Fixed cloudscript entities not working after map restart
  • Prevented common SuperDOF crash
  • Fixed ammo count displaying wrong if too high
  • Fixed DColorCircle spamming the console
  • Updated Trouble In Terrorist Town gamemode
  • Updated Dog Fight Arcade gamemode
  • Removed “changed name” message
  • Added render.Spin()
  • Added DComboBox:GetSelectedValues()
  • Fixed Player:IsBot() clientside
  • Shared Player.SetWalkSpeed( f )
  • Shared Player.GetWalkSpeed()
  • Shared Player.SetRunSpeed( f )
  • Shared Player.GetRunSpeed()
  • Shared Player.SetCrouchedWalkSpeed( f)
  • Shared Player.GetCrouchedWalkSpeed()
  • Shared Player.SetDuckSpeed( f )
  • Shared Player.GetDuckSpeed()
  • Shared Player.SetUnDuckSpeed( f )
  • Shared Player.GetUnDuckSpeed()
  • Shared Player:SetNoCollideWithTeammates( b )
  • Shared Player:GetNoCollideWithTeammates()
  • Shared Player:SetAvoidPlayers( b )
  • Shared Player:GetAvoidPlayers()
  • Shared Player:SetAllowFullRotation( b )
  • Shared Player:GetAllowFullRotation()
  • Shared Entity:SetGravity()
  • Shared ents.FindByModel()
  • Added Entity:GetGravity()
  • Added Entity:GetFriction()
  • Added Entity:GetElasticity()
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