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They’ve Created Over 30 Xbox Live Indie Games… Silver Dollar Games [Interview]

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If you’ve ever ventured into the Xbox Live Indie Games channel, chances are you’ve seen one of their games. I am, of course, speaking about Silver Dollar Games, the largest XBLIG developer to date. With games ranging from Head Shot to So Many Girls, So Little Time and everything in between not only are they the largest XLIG developer, but they’re also the most diverse.

I was lucky enough to be able to ask co-founder David Flook ten quick questions about his company, their games, and what the future holds for both Silver Dollar Games and the Xbox Live Indie Games channel. Enjoy!

TryNottoFart001

DIYgamer.com: How did Silver Dollar Games start? What was the original reason for creating the company?

David Flook: Silver Dollar Games was formed between my brother and I for the sole purpose of designing interesting and attention grabbing games for Xbox LIVE Indie Games.

DIY: At what point, if at all, did you decide to develop primarily for the Xbox Live Indie Games channel?

David: Immediately. That was the purpose of the company.

DIY: As a developer you’ve released more than 30 games to the Xbox Live Indie Games channel. Are you planning on slowing down anytime soon, or will the games keep on flowing?

David: The games will keep on flowing. [However] the quality of our games has been steadily increasing and therefore taking more time to create.

DIY: Are you targeting/developing for any other platforms? Could we see PC/Flash ports of some of your more popular games in the future?

David: We are not targeting any other platforms at this time. Currently we need to take advantage of the established Indie Games network on the Xbox 360.

Ranger001

DIY: Your games seem to feature an eclectic mix of genres, how do you go from developing a title like Head Shot and Ranger to a game like Cassie’s Corner?

David: Games come from different areas of our personality. Just like going to see a movie, sometimes we want drama, horror, or comedy.

DIY: And… who is Cassie?

David: If I told you, she would have to kill me.

DIY: Many of the games you’ve developed are attributed to developers of other names such as: North West, Silver Dollar Games 2, North Squard (sic), etc. Why is this? Are these actual independent developers (with you acting as more of a publisher) or are you simply using different names for different genres? If so, why?

David: Microsoft only allows us to release 8 games per XNA Creator’s Club account. Before Silver Dollar Games was official, we simply used “random” account names. Now we’ve established the “Silver Dollar Games #” standard. All the games are developed by us.

DIY: Many of your games vary in quality and user rating. Can you explain why games such as Blow, Ranger, and Headshot 2 seem to be more polished than some of your other, less well received titles?

David: Games sell based on their concept rather than their perceived quality. It’s up to us to judge whether a game’s concept can carry the extra development time and money. Many games we create have original concepts and therefore a greater risk in the marketplace.

Headshot2001

DIY: You’ve been making games for Xbox Live Indie games for a while now. Would you say you’ve been a success for the channel? Have you turned a profit on many of the titles? Which is (or which are) the most profitable title you’ve created and about how many times has it (have they) been bought?

David: [Xbox Live] Indie Games is a beast, it’s a real tough nut to crack. Very few games see any real success. We’ve had a handful of hits and several more games considered profitable. “Try Not To Fart” is our most recent success. Successful games can sell copies in the tens of thousands.

DIY: Finally, given that you develop so much for the Xbox Live Indie Games channel, would you mind sharing with us your own personal outlook for Microsoft’s indie venture? What do you like about it, what you think could be improved upon, and where do you believe it’s heading in the future?

David: The Indie Games channel evolves very quickly. I have noticed a gradual incline in the quality and quantity of the games and I think that will continue. Further iterations of the XNA Game Studio we use to design the games will also help to shape the future.

You can check out more of Silver Dollar Games’ indie titles by visiting their website or following them on Twitter.

[Website/Twitter]

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Comments

  • http://www.gamespot.com/pages/unions/home.php?union_id=AutonomousRegime Chris Johnson (TechnologoDoom)

    Silver Dollar Games may produce a lot of content, but as far as I’m concerned it’s a lot of clutter and trash. I have the distinct feeling they’re the indie equivilant of corporate hacks. urgh! and of course they sell they’re cheap games at a higher rate than others who are far more worthy IMO.