• Onwards and Upwards with Comic Jumper [PAX]

    Twisted Pixel is something of an indie success story – and that might be putting it mildly. While there are around twenty employees now, with more being considered as I type, the company was originally started with just a few. The team jumped up to six or seven folks for The Maw’s development and moved [...]

  • Yeyifications!… Recettear: An Item Shop’s Tale [Review]

    Next time you’re off galavanting around a massive RPG world, slaying monsters and fulfilling your destiny, spare a thought for the shopkeeper in the last town who sold you all your gear. Without them, you’d be a nobody – you’d have no sword, no armor, no healing products. Confined to a live of standing behind [...]

  • Buckets of Blood Means Nothing in The Dishwasher: Vampire Smile [PAX]

    While roaming around the halls of PAX10, we were lucky enough to stumble upon Ska Studios, the guys who made both the original Dishwasher and I MAED A GAM3 W1TH Z0MB1ES!!!1. And, since we’re super best friends with them, we were able to sit down with both James (the founder) and the their new game [...]

  • Bursting with Innuendo: Fowl Space [PAX]

    Pixelante Games, the Vancouver-based group of independent developers, want to make you laugh at all the dick jokes in their new game Fowl Space, or at least it shows that they cracked themselves up while creating the title. And I think there’s something to be said for developers who enjoyeds creating the product they release, [...]

  • Creating a World in Bastion [PAX]

    I covered Bastion a small bit a few days ago in our run up to PAX. Back then I knew little about just what the game was and what it was going to offer beyond some small details given by developers Supergiant Games. Luckily for you (and me) I’ve just returned from my first play [...]

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  • UFO_Alien_InvasionOpen source strategy game UFO: Alien Invasion has received a large update, upping the title to v2.3 and bringing several new items to the game including added content.

    The update, supposedly two years in the making, features loads of new content, a significantly improved rendering engine and extensive improvements to nearly every aspect of the game’s campaign and battle systems. The change log is far too long to post here, so if you want the full monty you can hike over here. If you can settle for the highlights stick around:

    UFO: Alien Invasion v2.3

    • Complete overhaul of the campaign system, so that alien activity changes depending on the player’s actions
    • New capabilities for the rendering engine, including bumpmapping, specular lighting, glowmapping, flare support, texture blending and more
    • A new tactical overhead map
    • Alien bases have been added and the player can mount an assault on them
    • Support for crashed UFO missions
    • Overhauls of the map editor
    • Loads of new maps and new tiles for existing maps that are randomly generated
    • New weapons
    • New music and sound effects
    • And loads of behind-the-scenes optimizations and tweaks for everything from the pathfinding to the user interface
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