• Jumping to New Heights… Abduction! 2 [Review]

    Before I get into the nitty gritty of this review, allow me to just say a couple things:
    First, I’m a huge fan of the original Abduction! World Attack. During a time when Android gaming was largely unpolished and crude, Phil Symonds gave us a game that was not only fun, but also very well presented.
    Second, [...]

  • Recettear: An Item Shop’s Tale Walkthrough Guide

    This is a full walkthrough explaining how to complete the main quest in shop-keeper RPG Recettear: An Item Shop’s Tale. A day-by-day guide is supplied below, detailing how to clear all your debts.
    Before you scroll down to read, please note: There is no set method for completing Recettear – it’s possible to finish the game [...]

  • What Have I Done?… Amnesia: The Dark Descent [Review]

    There are games that are fun right away and lose their luster after a few hours. There are games that take time to get into to really enjoy, and then a game comes along like Frictional’s adventure horror Amnesia: The Dark Descent. A title which demands a commitment to the idea of immersion from both the player [...]

  • Onwards and Upwards with Comic Jumper [PAX]

    Twisted Pixel is something of an indie success story – and that might be putting it mildly. While there are around twenty employees now, with more being considered as I type, the company was originally started with just a few. The team jumped up to six or seven folks for The Maw’s development and moved [...]

  • Yeyifications!… Recettear: An Item Shop’s Tale [Review]

    Next time you’re off galavanting around a massive RPG world, slaying monsters and fulfilling your destiny, spare a thought for the shopkeeper in the last town who sold you all your gear. Without them, you’d be a nobody – you’d have no sword, no armor, no healing products. Confined to a live of standing behind [...]

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  • BBT_01Another Comic-Con 2010 independent gem I’d like to share a bit with you, and again it comes from The Behemoth. While I’ve already touched on Castle Crashers new features for PSN, ultimately it was still a game I was familiar with. Let’s get out of our comfort zone a bit and jump into the the developer’s upcoming multiplayer deathmatch title BattleBlock Theater. The game is simple, you as the player are forced into theatrical fights with other gladiators by oppressive, militant cats. Well it’s simple in gameplay anyway.

    They had a brand new build on the floor for all to try, so a friend and I saddled up and entered what we started referring to as the “Stage of Combat.” We had a chance to check out a few modes and get some info on what’s in store for the full release coming later this year.

    From what we were told, eight different arena modes along with a full single-player campaign with online co-op will be included. You can expect a lot of the goodies from Crashers too. Player customization includes tons of weapons, four head shapes and hundreds of different heads to choose from. As is The Behemoth’s style, unlockables will be plentiful as well.

    BBT_02We played the “Soul Stealer” mode that has players jumping on or punching each other to take their respective souls away for collection, naturally most souls at the end wins. The “King of the Hill” mode was also fun as players tried to stay on top of certain central blocks (that would often drop away or phase out before reappearing) in an effort to stay on without dying and log the most time alive in the area.

    One mode (didn’t catch the name) had us diving all over the stage in an effort to collect spawning gold bars spawning and trying to return them to a flying safe for points, all the while avoiding other players who naturally have the thought of knocking you off your block and stealing your treasure for their own point total. A game of screws to be sure, and a ton of fun because of it.

    To be honest at some points it seemed much easier trying to defeat opponents by jumping on them instead of having to time your wind-up uppercut. Not exceedingly worried about it though, knowing how much The Behemoth takes pride in making a game that feels right to players. I see that issue being resolved before release as the game is still “aways off” from completion.

    The game is currently slated for release in 2010 on Xbox Live Arcade and is looking like another winner from Tom Fulp, Dan Paladin and the gang.

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