Another Comic-Con 2010 independent gem I’d like to share a bit with you, and again it comes from The Behemoth. While I’ve already touched on Castle Crashers new features for PSN, ultimately it was still a game I was familiar with. Let’s get out of our comfort zone a bit and jump into the the developer’s upcoming multiplayer deathmatch title BattleBlock Theater. The game is simple, you as the player are forced into theatrical fights with other gladiators by oppressive, militant cats. Well it’s simple in gameplay anyway.
They had a brand new build on the floor for all to try, so a friend and I saddled up and entered what we started referring to as the “Stage of Combat.” We had a chance to check out a few modes and get some info on what’s in store for the full release coming later this year.
From what we were told, eight different arena modes along with a full single-player campaign with online co-op will be included. You can expect a lot of the goodies from Crashers too. Player customization includes tons of weapons, four head shapes and hundreds of different heads to choose from. As is The Behemoth’s style, unlockables will be plentiful as well.
We played the “Soul Stealer” mode that has players jumping on or punching each other to take their respective souls away for collection, naturally most souls at the end wins. The “King of the Hill” mode was also fun as players tried to stay on top of certain central blocks (that would often drop away or phase out before reappearing) in an effort to stay on without dying and log the most time alive in the area.
One mode (didn’t catch the name) had us diving all over the stage in an effort to collect spawning gold bars spawning and trying to return them to a flying safe for points, all the while avoiding other players who naturally have the thought of knocking you off your block and stealing your treasure for their own point total. A game of screws to be sure, and a ton of fun because of it.
To be honest at some points it seemed much easier trying to defeat opponents by jumping on them instead of having to time your wind-up uppercut. Not exceedingly worried about it though, knowing how much The Behemoth takes pride in making a game that feels right to players. I see that issue being resolved before release as the game is still “aways off” from completion.
The game is currently slated for release in 2010 on Xbox Live Arcade and is looking like another winner from Tom Fulp, Dan Paladin and the gang.
