Indie links round-up has come a knockin’, you going to answer? You better, because you’ve never seen so much raw, uncensored indie action in your life before you’ve gone over today’s list. There’s a few, clear messages that ring through in the links that certainly apply to all walks of life: Be yourself, believe in yourself and–perhaps the most difficult–stand-up for yourself.
Mindie – Bridging The Gap Between Mainstream And Indie (Doolwind, Alistair Doulin)
“I’m a mindie game developer and proud of it. But what does that mean? I’ve noticed a trend lately when it comes to indie developers. It seems to be all or nothing. You’re either Indie, with your beard and rebellious attitude or you’re mainstream with your suit and love of money. Why does it need to be so black and white?”
Epic opinions (Cliffski’s Blog, Cliff Harris) + Cliff Bleszinski and Cliff Harris Twitter Follow-Up
“I’ve mulled over whether to say anything at all, but if you can’t say what you think about the games industry when you own your own company, when can you?”
Joe Danger dev explains why publishers don’t get downloadable games (Joystiq, Kyle Orland)
“Hello Games’ Sean Murray learned a lot when looking for a third-party publisher for his company’s recent PSN critical and sales success Joe Danger. But the final takeaway from all those lessons seems to boil down to the same thing: most of the big publishers do not know what they’re doing in the downloadable games market.”
In-Depth: Skulls Of The Shogun Team On Going From EA To Indie (GameSetWatch, Simon Carless)
“The folks at Haunted Temple Studios went from EA-sized teams to a four-man operation, and they talk to our own Chris Remo on the transition and what they’ve learned while making their turn-based strategy game Skulls of the Shogun.”
Interview: Unknown Worlds’ co-founder updates us on Natural Selection 2 (Big Download, John Callaham)
“Big Download got Unknown Worlds founder Charlie Cleveland to briefly answer some questions about the upcoming alpha test including if mod makers can go ahead and put their own maps in the alpha build, how much longer until the “final” 1.0 version is release and more.”
Review: DeathSpank (Joystiq, Randy Nelson)
“”DeathSpank? What a ridiculous name!” I can hear you saying it now. Yes, it is a ridiculous name, for a ridiculous game which revels in the fact that it’s ridiculous. Well, that and damned funny. Oh, and a super-fun, retail-caliber yet downloadable action-RPG.”
Interview: Alex Vostrov of Rocket Bear Games On Going Full-Time Indie (GameSetWatch, Mike Rose)
“Starting a new series of interviews with notable indie game developers for GameSetWatch, Mike Rose sits down with Rocket Bear Games’ Alex Vostrov to talk about his acclaimed, quirky titles and his plans for the future.”
Hands-On: Shoot First (TIGSoruce, ithamore)
“Shoot First, the latest game from Beau Blyth (aka Tenkopants), is the offspring of a run-n-gun and a roguelike. It reminds me much of my experiences of learning how to play Spelunky and Xong, and it’s addictive.”
We Want YOU – Indie Game Review (BrightHub, David Sanchez)
“Don’t let its 2D graphics and side-scrolling gameplay fool you. We Want YOU is quite possibly the most realistic war game out there, thanks in large part to its message, which plays the satire card while touching on some very serious war issues.”
Interview: Cthulhu Saves the World (RPGamer)
“People can’t seem to get enough of Cthulhu. Not only is he the monstrousity created by the late H.P Lovecraft, but he a figure that has become an icon in popular geek culture. Whether you are familiar with Lovecraft’s work or not, Cthulhu is almost everywhere –- other novels, table-top role playing games, and even video games. This lovable tentacle monster is also now starring in a new Xbox Live Indie title. With the success of Breath of Death VII: The Beginning, Zeboyd Games is at again with their hit Cthulhu Saves the World. In this interview, RPGamer talks once again with the delightful Robert Boyd on this upcoming project.”

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