• Out of the Frying Pan… Radiangames Inferno [Review]

    Radiangames continues its beautiful shooter series on Xbox Live Indie Games with the third release in the series, Inferno. We loved the first release JoyJoy, but weren’t too keen on the follow-up Crossfire… so the great news is that Inferno is pretty much a maze-orientated version of JoyJoy.
    With some great level design, gorgeous visuals and [...]

  • Cause We Got a Great Big Convoy… Reckless Squad [Preview]

    Well, mark this down as one of the fastest introductory articles to preview turn arounds ever in DIYgamer.com history. Despite only officially announcing the game’s existence yesterday, I’ve already played a good deal of the press version and now have a gooey, creamy preview waiting for you to gobble it all up. Impressive huh?
    When I [...]

  • Super Meat Boy Release Date Revealed for XBLA

    Team Meat have revealed via Twitter that their highly-anticipated indie platformer Super Meat Boy will arrive October 20 on Xbox Live Arcade.
    We knew already that Microsoft has a timed exclusivity deal with the game, which will be short I’ve been assured by the developer. The game should see release on WiiWare as well as PC [...]

  • A Great Day for Science! Ray Ardent: Science Ninja [Preview]

    Another mainstream developer has added Indie to his name and has released some screens and a trailer for his upcoming flash game entitled Ray Ardent: Science Ninja.
    Shane Neville spent the past 14 years developing a couple of games you might have heard of such as Company of Heroes, Need for Speed: Porsche Unleashed, the mobile [...]

  • So We’ve Got This Thing Called a Forum…

    So get this, true story, there are these things all around the world wide web (the internets!) that are called forums. They’re termed after the ancient Roman political conferences where all the senators would gather in a “forum” to discuss issues regarding their society and laws. As it turns out, the internet has taken this [...]

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  • rise Or, if you will, “An Invader’s Traumatic Platform Experience.” This is a curious one. Inspired by a game jam about experimental graphical styles, Run, Dino! Run Like the Wind! designer Gideon Simons (aka QuiteOddGames) has blessed the world with an art platformer that seems to borrow more than a page from La La Land’s warped psyche and then runs that vibe through Jeff Minter’s personal indexing system.

    The soundtrack is a constant, irregular hiss; the landscape is made of cubes and small dots. The dots are basically spikes; touch them and you die. You walk on the cubes. As you walk and jump, the landscape subjectively shifts and melts around you. Bits will bend up to become land; bits that were land will bend down off the screen entirely. Sometimes when you jump a pocket will form , surrounded by spikes. Scurry in before you land and the world’s “jaws” snap shut on you.

    As disorienting as the game would seem at a glance, it’s actually easy to get a hang of and solid to play. Still, the presentation goes far to raise the player’s stress level — deliberately, I’ll add. And it does it well. The game comes off feeling a bit like a nightmare.

    You can download Rise all over the place. GameJolt, for instance.

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