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Fort Zombie Update adds New Properties, Weapons

Fort_ZombieKerberos Productions has released a new jam-packed update for its survival tactics game Fort Zombie, now available as an auto-download for owners of the title.

In the game, the player selects a building to reinforce, gathers supplies, and finds/rescues survivors to train and help out–all of course while dodging those pesky undead, who always seem to just hang around in some of the most important of areas.

The patch adds a couple new properties, new firearms and melee weapons and more. With a list of bug fixes, gameplay tweaks and other additions along for the ride as well. For more info on the game and the outlets you can get it from, check out the official site.

From the change log:

Fort Zombie v1.07

Fixes

1- Fixed crash from diving through certain windows.

2- Fixed crashes due to NPC special abilities.

3- Fixed zombie climbing bug that allowed zombies to pass through walls and doors.

4- Improved Zombie and NPC pathing in many tight spaces.

Changes

1- Small range extensions for all handguns

2- Increased number of zombies in final battle.

3- More accurate targeting locations on zombies.

4- Targeting Reticle now shows whether target is at Short, Medium, Long or out of range.

5- Out of range shooting now suffers from very large accuracy deviation.

6- Increased zombie ability to climb.

7- The destabilizing influence of the Deadworld has imbued small objects around Piety with magical attributes.

8- Medical healing now starts in the torso and spreads outwards

9- Can now stay out on missions till 4 AM.

Additions

1- NPC AI now accepts range (s/m/l) commands for engaging enemies.

2- Guns now come with Tac light variants to aid in night missions.

3- 2 new firearms…M1911a pistol and Model 70 Savage hunting rifle.

4- 3 new melee weapons…Machete, Sickle and Pitchfork

5- New properties such as the Corn Maze and Theater of Evil.

6- Skills now display rated AND final calculation levels

7- Night now comes earlier over the course of the game…harder levels result in faster progressions of night fall.

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