We have an uncommon amount of inquiries in our latest gaggle of Indie Links. We’re like the anti-Lowe’s: You’ve got questions, we’ve got ‘em too pal; but, with a lot of reading and a little introspection you may just find answers. Answers you didn’t even know you were looking for in the first place.
Have I thoroughly confused you? Good, you’re prepped, jump into the colorful ball pit.
The Activision Indie Games Competition from the view of an Indie Game Developer (Wolfire Blog)
“You may have heard that Activision is hosting an independent games competition, like a much higher stakes version of the Independent Games Festival. We’ve been getting messages from fans about it, encouraging us to enter. However, after reading the finalized terms, this seems to be an entirely different kind of competition: an indie game / business plan jam to create investment opportunities and world-exclusive development prototypes for Activision to profit from. Many stories see it and immediately laud Activision for helping the indie community, while many stories are quick to trash it, noting dubious clauses in the fine print. As an indie developer, I thought I’d take a closer look myself.”
Who’s The Boss? (Team Meat Blog)
“I posted the 1st images of C.H.A.D. the final boss in Ch2 “The Hospital” on our twitter the other day and i thought id make a more in depth blog post about him, and bosses in general.”
Opinion: Where Have All The Good PC Casual Games Gone? (GameSetWatch)
“In this editorial, Gamezebo founder Joel Brodie examines the effects of a vicious price war on PC downloadable casual games, suggesting that the segment is in “dire shape”, and may only get worse without major changes.”
Postmortem: Frozenbyte’s Trine (Gamasutra)
“As the third game for us, Trine had a lot riding on it. If it would not be successful, it would be hard to find the strength to carry on, and the financial debts would probably devour the company. But it was also a project full of potential — Trine was to be the rebirth of Frozenbyte.”
Why didn’t you buy Gratuitous Space Battles? (Cliffski’s Blog)
“I am NOT complaining. I am NOT moaning about sales. I am NOT unhappy with sales, I am not whining or anything like it. I just like making games that people enjoy, and I don’t know why the people who didn’t buy it, didn’t buy it. I’d like to know. The answers may well make it a better game for everyone, if I fix those reasons (if they make sense). It will make the game attractive to current fence-sitters, better for current owners, and more sales for me and my cats.”
Interview: Firemint’s Peters On iPhone/iPad-Fueled Studio Independence (GameSetWatch)
“Independent Australian developer Firemint (Flight Control, Real Racing) has built a strong presence on iPhone and iPad, and our own Christian Nutt talks to the studio’s Alexandra Peters about its success and philosophies.”
The Joystiq Indie Pitch: bitFLIP (Joystiq)
“Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we’re giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week, we talk with Joshua Hernandez of Tap Me! Games.”
Joe Danger Review (IGN)
“These aren’t just race tracks. Levels are laid out like platforming environments with hidden areas and items to find. You’re not just trying to reach the finish line as fast as you can – this is a game you can explore.”
Mini-Review: Love+ (Big Download)
“There’s something supremely entertaining about a simple, lo-fi game that doesn’t aim to complicate its mechanics. Love is such a game, and the developer has outdone himself with the remake Love+. A love song to the era of tough platforming, Love+ is fun, polished, and best of all, available for whatever you want.”
Preview: Night Train (IndieGames)
“Night Train is the story of a woman’s journey into her memories. Having fallen asleep while riding the train, she begins to remember her past, and slowly pieces together why she is on the train in the first place.”
Preview: Leap4Blue (IndieGames)
“We don’t usually post trailers for Flash projects awaiting sponsorship, but Noel Berry’s Leap4Blue seems like a fun little game that could be of interest to fans of challenging platformers. He’s currently working on adding around fifty levels to Leap4Blue, and once that’s done it’ll be up for bidding and shortly after, a release.”

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