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Indie Links Round-Up: E3ish Edition

Trine_2Lots to check out this time round on Indie Links, as we have an enormous E3 washed up on our shores, beaching itself in and around the web’s grains of coverage sand, though there’s tons of other stuff too. Right-o then, enjoy if you’ve stuck with me this far.

190 Free Indie Games in 10 Minutes (Pixel Prospector)
“This Video showcases 3 sec clips of 190 Indie Games (that are currently in development)”

Do Violent Games Create Violent Players? (Rock, Paper Shotgun)
“When analysing the claims made by those from various fields with regards to the negative effects of gaming it’s tempting to come to the same conclusion each time. These claims, inevitably presented without evidence (and unable to offer evidence when it is asked for), tend to rely on uncited anecdotal stories of individual cases. Whether it is suggestions that games cause addiction, violence, sexual crimes or murder, we are told about one child, or one individual, whose behaviour appears to be adversely effected while playing games. And the conclusion that’s so tempting to reach for each time is: perhaps this individual has unique circumstances that reach beyond a pathology created by the games they play? But there’s a problem. While this conclusion may appear extremely reasonable given the evidence, it’s still an unproven assumption.”

Everything, By Everyone – Teaser Trailer v1.5 (Youtube via GameSetWatch)
“Adding to the list of indie gaming-themed documentaries that need your funding, which so far also includes You Meet the Nicest People Making Videogames and Indie Game: The Movie, Everything, By Everyone is a film that looks to tell “the story of a website called Newgrounds and the online cultural trends it helped create and drive over the last decade or so.”"

Indie Game: The Movie Goes to TIGJam (Vimeo)
“Indie Game: The Movie recently went to TIG Jam: Winnipeg. A TIGJam or ‘game jam’ is basically a bunch of game developers, gathering together for a weekend full of coding, designing and knowledge swapping. It’s rather intense in nature, filled with some serious work, serious fun and decidedly devoid of any serious sleep. It is a very cool experience. We took our cameras along, and put together a piece in attempt to capture the vibe of the weekend. NOTE: We should point out that this is NOT an actual or intended part of Indie Game: The Movie. Simply just a short film that we made along the way that we thought you’d enjoy.”

Study: Developers Claim 13 Weeks Of Crunch Per Year (GameSetWatch)
“Crunch has long been a hot-button topic in the industry, becoming of the most sensitive quality of life issues for game developers. This year for the first time, Game Developer Research asked developers to quantify how much time they spend on crunch, in terms of both weeks per year and hours per week.”

Fantastic Fest Spawns Indie Gaming Festival (GameSetWatch)
“Annual genre film festival Fantastic Fest announced Fantastic Arcade, a spin-off dedicated to showcasing new games from independent developers and publishers, at Austin’s Highball and famous Alamo Drafthouse theater.”

Interviews

E3 2010: The first official interview with Frozenbyte on Trine 2 (BigDownload)
“Developer Frozenbyte created a sleeper critical hit in 2009 with the release of Trine, its downloadable title that combined platform action with physics-based puzzles and co-op. After lots of hints, it was announced At the tail end of E3 2010 that Frozenbyte would be making a sequel to the game in collaboration with publisher Atlus. While the game isn’t due out until the spring of 2011, Big Download has gotten some of the first details about the sequel direct from Frozenbyte’s CEO Lauri Hyvärinen.”

Interview: Perpetuum Online (Rock, Paper Shotgun)
“Here and there RPS folks have been asking about Perpetuum Online, the Hungarian robo-MMO that is currently in closed beta. No doubt by now a few of you have made it onto that beta, too. I’ve been on there for a while, and I’ve been intrigued by what I’ve found: a constantly evolving sandbox MMO that is more reminiscent of Eve that anything else, and with an art-style and world design that is refreshingly atmospheric. To find out a little more I took some time to chat to Szelei Kis Gergely, from Avatar Creations, about his company’s aims for this independent MMO project. His responses, as well my time with the game itself, leave me feeling quietly excited for its prospects”

E3 2010: We talk with Frictional Games about Amnesia: The Dark Descent (BigDownload)
“Developer Frictional Games has got a solid cult following for its first game projects, namely the Penumbra series of horror-themed adventure games. Now the company is working on its next title, a historical adventure-horror game titled Amnesia: The Dark Descent. It promises to scare people not only visually but inside their heads as well. So how will Amnesia differ from the games in the Penubra series? Big Download got the answer to that question and many others via a new interview with Frictional Games’ co-founder Thomas Grip.”

Interview: Dark Water Studios co-founder talks about Dogfighter (BigDownload)
“Over in Ireland, a indie development company called Dark Water Studios is about to launch Dogfighter via Steam (indeed the game is likely to be available for purchase by the time you read this). It’s the company’s first major commercial title and it tries to combine flying action gameplay with some first person shooter elements. And it looks like it’s going to be a lot of fun to play. Big Download got a chance to ask some questions to one of the studio’s co-founder Damien Gallagher.”

The Joystiq Indie Pitch: Pinch (Joystiq)
“Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we’re giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Paul Crab of Coatsink Games about his new release, Pinch, and why he thinks the puzzle genre is the pinnacle of gaming.”

E3 2010 Interview: We chat with Team17′s studio head about Alien Breed: Impact (BigDownload)
“While UK-based Team17 has worked on a number of retail games for the PC and other platforms for various publishers, the development team has now decided to go on its own by developing downloadable titles and self-publishing them for various platforms. Recently the team released Alien Breed: Impact on Steam. The top-down sci-fi shooter is both a revival of the developer’s Alien Breed games of the 1990s as well as a revamped version of their 2009 Xbox Live Arcade game Alien Breed Evolution. Big Download got a chance to get some questions about the game and other topics answer by Team17′s long time studio head Martyn Brown.”

Previews

Video Preview: Limbo – Playdead (IndieGames)
“Microsoft had recently announced at E3 that Playdead’s upcoming puzzle platformer Limbo will be released as part of their XBLA Summer of Arcade promotion, which has helped push games like Braid and Castle Crashers to the forefront in previous years. Limbo will be priced at 1200 MS Points when the Summer of Arcade 2010 begins sometime next month.”

Preview: Slam Bolt Scrappers (Joystiq)
“Fire Hose Games’ Slam Bolt Scrappers may not have the easiest to remember name, but its gameplay is something you won’t soon forget. The PSN-exclusive action-puzzler drops in “early 2011″ and is already looking like an incredibly polished experience.”

Preview: Tom’s Crown Affair - Tom Sennett (IndieGames)
“Here’s a video of Tom Sennett, developer of Runman: Race Around the World, explaining how to play his new multiplayer Flash game (currently in public beta). In Tom’s Crown Affair, one player will be chosen as the king and given a crown to wear, which is used to fire laser beams at any other player who tries to steal his or her head gear away.”

Exclusive Preview: The Oil Blue – Vertigo Gaming (IndieGames)
“I am literally brimming with excitement to divulge details on a new indie game coming to PC later this month. LITERALLY. Every now and again, an indie title will come straight out of the blue and knock my socks off. Except this time, it really shouldn’t have been that big of a surprise – I mean, it’s got Blue right there in the title.”

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