• Onwards and Upwards with Comic Jumper [PAX]

    Twisted Pixel is something of an indie success story – and that might be putting it mildly. While there are around twenty employees now, with more being considered as I type, the company was originally started with just a few. The team jumped up to six or seven folks for The Maw’s development and moved [...]

  • Yeyifications!… Recettear: An Item Shop’s Tale [Review]

    Next time you’re off galavanting around a massive RPG world, slaying monsters and fulfilling your destiny, spare a thought for the shopkeeper in the last town who sold you all your gear. Without them, you’d be a nobody – you’d have no sword, no armor, no healing products. Confined to a live of standing behind [...]

  • Buckets of Blood Means Nothing in The Dishwasher: Vampire Smile [PAX]

    While roaming around the halls of PAX10, we were lucky enough to stumble upon Ska Studios, the guys who made both the original Dishwasher and I MAED A GAM3 W1TH Z0MB1ES!!!1. And, since we’re super best friends with them, we were able to sit down with both James (the founder) and the their new game [...]

  • Bursting with Innuendo: Fowl Space [PAX]

    Pixelante Games, the Vancouver-based group of independent developers, want to make you laugh at all the dick jokes in their new game Fowl Space, or at least it shows that they cracked themselves up while creating the title. And I think there’s something to be said for developers who enjoyeds creating the product they release, [...]

  • Creating a World in Bastion [PAX]

    I covered Bastion a small bit a few days ago in our run up to PAX. Back then I knew little about just what the game was and what it was going to offer beyond some small details given by developers Supergiant Games. Luckily for you (and me) I’ve just returned from my first play [...]

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  • Gish_open_sourceKeeping with their Humble Indie Bundle promise, Cryptic Sea has released the source code for their award winning platformer Gish, which can be downloaded here.

    The dev notes “Most of this code was hacked in in the last 3 or 4 months of development, so it’s not very clean,” but that shouldn’t hold modders back from jumping in and coming up with some interesting alterations.

    Four of the developers participating in the HIB agreed to release their game’s source code if the goal of $1 million in sales was reached, when the dust finally settled $1.27 million was the figure and the devs have been following through one by one since. So far, Lugaru and Penumbra Overture have already gone open source and now with the release of Gish’s code we’re just waiting on the excellent Aquaria’s release which should be soon.

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    One Response to “Gish Goes Open Source”

    1. [...] wonder if this could be the first of several content updates for the game that relate to its recent source code release following the Humble Indie Bundle success. Regardless the new community created additions are all [...]

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