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Din’s Curse v1.001 Update, v1.002 Beta Released

Din's_Curse_updatesSoldak Entertainment has announced the full version release of the v1.001 update for its action RPG Din’s Curse, now available for download. The patch brings a list of bug fixes, additions, improvements, lots of gameplay tweaks and more.

The developer has also announced the beta release of the v1.002 update for those interested in checking out, and hopefully testing and reporting, upcoming potential changes and fixes being brought forth to the game. The beta patch brings a long list of new items and balance adjustments as well.

Both updates are available to download manually via Soldak’s site, from the change logs:

Din’s Curse v1.001

—–

updated some credits

now have to have more of an attribute than the curse on an item to equip it (iligiann)

fixed mana regen from an item doesn’t change mana regen stat (TheRani/Kruztee)

added Please Start a Server to No Servers Found message

can now pause in a multiplayer game if only person in the game (graffen69)

fixed masteries not working with shockbolt & flaming arrow (Magitek)

no longer get experience for destroying cave-ins

gas leaks no longer get destroyed from frost novas (Valgor)

fixed PerceptionTrapText (Valgor)

rearranged character damage numbers slightly (Valgor)

fixed if you like ‘em blunt typo (Valgor)

fixed has been built to serve missing word (Aet)

fixed suspicious typo (Valgor)

fixed wars modifier description (Annalisa)

rewrote shatter description a bit to make when different damages happen more clear (elsol69)

fixed Demon5bUnique (Kruztee)

bags, food, drinks, and potions now display a different color (graffen69)

fixed chests going over max level (sammage)

fixed blank kidnap quest (Caal)

fixed a town attack saving issue

fixed hunters going missing sometimes (Caal/Kruztee)

fixed scouts & assassins going missing sometimes

added din status to player title on character menu (Valgor)

fixed some issues with rain (Annalisa)

fixed an issue where lighting would cause crazy colors sometimes (Annalisa/Cadfan)

cave-ins can no longer be eaten by scavengers :) (Valgor)

fixed alpha issue on naga priest headpiece (Valgor)

changed conjuror anims on character creation screen to be more representative (Valgor)

fixed choose specialty screen on non-widescreen resolutions (Valgor)

aligned scrollbar on solve quest menu better (Valgor)

fixed showing duplicates in screen frequency drop down box (Valgor)

added some more text to berserk skill since it’s damage relative to a normal attack is confusing (Martin)

fixed She ain’t for sale typo (udm)

fixed cave-ins going into respawn pool (sammage)

canRespawn is now saved/loaded in actor

now quest monsters that can walk through walls wander around so they never get stuck in an area the player can’t get to (TheRani/incognoscente)

renegades can no longer be accidently created based off of monsters (Valgor)

fixed cleave at skill level 3 not showing damage (fishejim)

fixed whirlwind at skill level 4 not showing damage

stealth and escape notice no longer work on hidden enemies

now changing from main stats to other stats doesn’t have a pause blip (Valgor)

plague now spreads even if above your level (udm)

now can mark quests to keep spawning new events even after completing but before solved

now show player level on main screen next to player name (henryke)

doors trap also locks nearby doors now

changed stunning blow from +2% to +base*1.1 each level to be more consistent (Cadfan)

fixed fog sometimes transparent instead of additive

now save actor hasDiedBefore

no longer print death messages for npcs if they die more than once (udm)

no longer get double xp when you have escorts

now final Din quest reward chests always have at least one artifact or better item (udm)

petrified npcs can no longer try to solve quests (TheRani)

now worlds lower than level 7 have less initial quests

now worlds higher than level 20 have more initial quests

overrides mod stuff now works with lists of things like StartingItem (The_Dajaw)

added a way to mod the UI without over writing an entire UI file (mergeWith command)

can now add loose trn files so that mods can add or override text without over writing an entire trn file (The_Dajaw)

1.002

—–

changed item glow to match item colors (Valgor)

now build.cfg controls whether or not manual link appears

get info on mac now shows version correctly (Aet)

treasure quests no longer tell you about any reputation gain (Caal)

respecing skills with status effects now works better (TheRani)

can now select other players with F1 – F8 (Aganazer)

fixed key select background

fixed duplicate input background

now only show hotkey on use slots if hotkey name is one character long

added a Ways Back to Town help topic

added Ways Back to Town to manual

stunned monsters (and others that can’t move) can no longer block, dodge, evade, etc. (Heinosity)

fixed Egg Sac spelling (Roswitha)

Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)

now npcs in town look towards the center of town

townspeople now look towards danger in town (Framistan)

decreased shatter & bone shatter damage

spells like frost nova can no longer go through walls

fire elemental now has a 2 minute reuse time, but is now much more powerful

hidden creatures can see through stealth a little better now

fixed a way that a summoned creature could attack player (Teddy)

fixed liches not following the leader correctly (Roswitha)

fixed looking for some steel wording (Roswitha)

added deadly poison icon (Valgor)

increased area heal mana a little, but heal a lot (Jorlen)

fixed some trap names (Kruztee/Roswitha)

made town attack ending a bit more full proof (Roswitha)

quest monsters can no longer get upgraded (Roswitha)

changed protocol version

added advanced Ego mode (half xp for achievements below your level)

added advanced Unlucky mode (-50 magic find to start off)

added advanced Poverty mode (-50 item find and -50 money find to start off)

added advanced Honorable Death mode (losing the town kills you)

added advanced Fragile mode (half health)

changed skill power needed to a float for a bit more control (Magitek)

chaos lord summons no longer use the earthquake skill (a little safer for the player)

summoned chaos lords no long make stomping noises

increased health/damage of summoned chaos lord (iligiann)

increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)

fixed getting unique monsters in monster quest (Annalisa)

changed personal gift chests from basically small to large chests (Kruztee)

monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)

crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)

critical hit item magic modifier now applies to magic critical hit also

made holy fire a bit more powerful (iligiann)

fixed gabardine spelling (Roswitha)

can now walk through ghosts that have revenge quests (Marcin)

mini-volcanos no longer show dot on mini-map (Valgor)

totems are now considered inanimate, no longer break stealth (viper34j)

quest monsters can no longer fall down pit traps (Aganazer)

names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)

added some grass to town centers

fixed yellow crystals not glowing

each crystal color now glows at a different speed

added a little bit more clutter to some of the dungeons

skulls no longer have collision

set, unique, artifact, and legendary items now get better automatic damage/armor bonuses

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