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Monday Freeplay: ‘Talesworth Adventure: Quest for the Dragon’s Hoard’

talesworthFrom time to time, the DIYgamer staff like to tune in the readers to a game that we feel is absolutely worth your time. Since Monday is everyone’s least favorite day of the week, we’ll provide a nice distraction to keep your mind off of work.

Goddamn, I love Newgrounds. I knew I’d have to go through a ton of freeplay games to find an immensely enjoyable and quirky title to recommend to you…but it’s almost as if Newgrounds read my mind. Smack-dab on the front page was a recommendation to play the new Talesworth Adventure: Quest for the Dragon’s Hoard from Sean Gailey of the J!NX community.

There’s quite a bit of personality in Gailey’s freeware title. For one thing, the game is inspired by “old D&D graph paper maps and classic 8-bit games,” and the combination of the two impresses both graphically and gameplay-wise. You’re generally navigating your character–Questy the Adventurer–through dungeon-like puzzles. Once you click “Go!” you will watch as your character makes his way through the level, unattended. What you as the player are required to do is set him up so that he may avoid booby traps and destroy enemies.

In order to do this, you have to be able to aptly maneuver Questy throughout the levels. What better way to get this done than loot bags and one-way gates? Employing these tools while solving puzzles is a blast. Sure, the earlier levels take these mechanics lightly but once enemy/weapon color and variety are factored in, you’ve got yourself a hell of a challenge. (Un?)Fortunately, I found myself disagreeing with a user review about the difficulty of the game. While it’s not an excruciatingly painful experience, the difficulty did spike quite a bit for me as the game eventually refrained from babying you. Obviously, the hardest part about Talesworth Adventure is the fact that you don’t directly control Questy but oversee his path. Gailey accounted well for screw-ups, however, as you can reset and take loot bags/one-way gates off the map individually at will (although you can’t do it in the middle of a turn).

I’m not usually into games like this. I like puzzles, but what I generally go for is the quick-fix. The way I see it, there are a ton of things in my life that require my full time and concentration and, generally speaking, gaming is not a priority. That’s why sitting down for an hour trying to figure out a single puzzle (or series of puzzles) isn’t the most enticing thing for me. On those days where you’ve got nothing to worry about, however, it’s a rewarding feeling to be able to finish these challenging types of games.

But rather than turn Talesworth Adventure into a ridiculously overcomplicated piece of work, Gailey has made the gameplay elements surprisingly straightforward. You’re not confused about what you’re doing, you’re confused about how you’re supposed to get it done. And that’s how a good puzzle game is supposed to make you feel, anyway. Talesworth Adventure: Quest for the Dragon’s Hoard is highly recommended and I sincerely believe it’s worth however much time you can devote to it (the more you do, the more you’ll be rewarded).

Check the game out right here. If you’re interested in Sean Gailey’s other work, here’s his official website.

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