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Why iPad Gaming Will Blow

apple-ipad-1The iPad, Apple’s new love toy, was recently announced as the next “boon” for Apple, now that they’ve successfully penetrated the phone and mobile gaming market. Naturally, like almost every company, they are thinking bigger, better, faster, and more powerful for their newest device, which not only promises to be a step in between a phone and a laptop, but is also promising to be a great new portable gaming device.

Well, I’m hear to tell you that’s probably not going to happen. And the simple reason lies within our cover picture above (click to enlarge).

Before I explain, I will say that Apple has definitely proven themselves in the gaming market. They took their iPod line and launched something that I never, ever expected, a true portable gaming system that could not only match Sony and Nintendo, but could actually beat them in many ways. It truly is remarkable how gaming adept the iPhone and iPod Touch are.

Now fast forward to the release of the iPad. Apple’s newest can play all the same games that the iPod Touch can — despite a bit of pixelation — so this should be seen as a boon for the device right? Not really. You see, on damn near every game I’ve ever played on my iPod Touch I’ve held the device in a certain way. If it was a multi-touch game I would hold the device much like this:

iphone_gaming3

In fact, it’s pretty much the same way I hold my PSP. If it’s a single touch interface then I’d hold the device with a single hand with the other handling all touch movements, similar to the way I hold a DS, actually. Like so:

NintendoDS1

This method of control works when using a mobile gaming device because… well they are small, lightweight, and have their weight evenly distributed. If even one of these things weren’t true gaming on these devices would not be preferential, it would be annoying.

Now let’s re-examine the iPad. While I can’t really comment on the weight, or weight distribution of the device, I can tell you right now that the size is absolutely not optimized for gaming. Take another look at our cover picture — beg pardon for the sloppy Photoshop job. As you can see that’s a person’s hands wrapped around the iPad in a similar function as what somebody would do with the iPhone/iPod Touch. Now if that person were holding an iPhone/iPod Touch their thumbs (the two primary modes of interaction with many games on the service) would be able to touch any part of the screen. This enables many games to have a fully functioning user interface that allows for advanced controls, menus, and buttons that otherwise wouldn’t be possible without.

Now apply that same idea to the iPad (as pictured) and you’ll instantly notice that the thumbs now only have access to the bottom two corners of the device. Worse still, if the game is a one-handed game (ala Peggle or Plants vs. Zombies) you are then stuck holding a 10 inch device with a single device. Now, I don’t care if the device weighs less than a pound, it’s going to be awkward and uncomfortable to hold. It’s simple logistics, really.

Now some of you may be thinking: “well what about games that are made exclusively for the iPad?” Games that really take hold of the power of the iPad and include these same logistics to make for a better ease of gaming. That’s a good argument. Games tailor-made for the iPad will probably address these issues and at that point it won’t be such an issue, however, how many of these games do you really think will exist?

Apple is promising developers the ability to have their games spread across the already wildly popular iPhone/iPod Touch platform as well as the iPad. While iPad development may eventually get to the point where developing exclusively for that system may be worthwhile, the allure of 20+ million more units is hard to ignore. Bottom line, even future games that come out for the platform won’t have much of a reason to not optimize their game for the iPhone/iPod Touch given the much larger market penetration and userbase.

I’m not saying there won’t be a few games exclusive to the iPad that won’t be jaw droppingly awesome, but I am saying that, for the most part, iPad gaming will not live up to Apple’s expectation. It’s the same basic reason why we don’t see a DS with a 10 inch screen or a PSP with a 10 inch screen. At some point, mobile gaming becomes more than a hassle than it’s worth.

Of course, I’m not clairvoyant. If I missed something, or if you know something I don’t then drop a line in the comments. I read em all!

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Comments

  • http://pekuja.com/ Pekuja

    The iPad isn’t really a mobile gaming device. It’s more like a laptop. You put it on your lap or on a table to play a game. I think it’ll be cool for certain kinds of games. I could imagine it being fun to play a strategy game with the iPad in my lap while comfortable on a sofa. Whether there is enough market demand to actually make it a cool device remains to be seen.

  • Geoff Gibson

    I agree, but my main argument isn’t that the iPad can’t do gaming it’s that the way Apple has structured the platform (to be able to play iPhone games) means that the device will largely suck for it. I’d love for a great strategy game… or some sort of awesome board game… but the fact of the matter is that most devs will want to create games that support both the iPhone and iPad and when it comes down to that you’re going to need to have games that are “optimized” for the iPhone and then ported to the iPad. In that scenario, iPad gaming just isn’t going to work.

  • Peter Eykemans

    I just gained a big argument against this today: AAAaaaaAAAAaaAA! on iPad. More on that later.

  • Geoff Gibson

    I’m intrigued, but being that that game was a FPS-esque game with all the same controls, I don’t see how they are going to get around using a couple “joystick” like buttons near the corners for movement, unless it’s not a simple port in which case you hold the iPad up and control it by physically moving it around?

    Seems tedious, but I do have faith in the Dejobaan guys…

  • http://www.facebook-guides.com Mickley Thron

    Is there any cheater programs for facebook games? Im lookin for cheater programs for Tower Blocks and Crazy Taxi. Is there any programs out there that I can use for facebook games? (Mindjolt Games)