We’ve reviewed AAAaaa! and have been in close contact with Dejobaan games in their series of nominations at both the Indie Game Challenge and here at the Independent Games Festival. We’re even giving away 10 copies of their hit game in our forum contest.
So while they’re showing the game here at IGF, I wasn’t quite ready for what they were showing. I met up with Leo and Ichiro on the show floor, where they casually threw out the fact that AAAaaa is coming to the iPhone and the iPad. They had a playable build of their iPhone version, which isn’t complete just yet. I must say, it’s strangely compelling in a way the PC version never can be.
Imagine standing up straight and staring downward at your iPhone’s screen. You slide yourself off the top of the building with your fingertip, and then the tilt controls take over. So here you are, peering downward into a simulation of plummeting from the top of a tall building. I found myself immersed in the experience, having to blink myself back to the show floor at the end of each run. This sense of immersion, of falling into the phone, excited me to the idea of being able to play the title on an iPad. It could be an experience that triggers a players’ vertigo by simulating the true elevation and speed of falling, really falling. I’ll admit that the tilt controls are more difficult than a mouse and keyboard, but the perspective alone makes the switch worth it.
Ichiro also hinted at what’s next for them. They’re working on their rhythm title (I believe Ichiro dubbed it OOM OOM OOM OOM) which allows players to create their own music based on the elements in the game (which plays similar to AaaAAAa), rather than follow a set pattern of preordained notes. Their project beyond that is a mystery to me. It involves math and “making math your bitch.” That’s enough of a selling point for me.
We’ll keep you posted on all the news surrounding these new versions of AAAaaaAA as info is available.

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