Miegakure is difficult to describe, so I’ll leave it to the text developer Marc Ten Bosch uses: “Miegakure is a platform game where you explore the fourth dimension to solve puzzles.”
Simple, right? The answer is yes and no. I think my best description would call it a multi-storied game, in which each story is a dimension, and you use the fourth dimension, which is a series of “slices” of each dimension to get yourself from one to another. Okay, so the answer is no, it’s not simple.
All I can say is that the title has addictive platform gaming, in which each frustrating puzzle makes you want to try harder to get to the next. You control a character who can jump, and spin the world to get a better angle of what you’re looking for, which is an exit gate. You can then switch into the fourth dimension, which will allow you to enter additional playing fields in order to get around obstacles, gain elevation, and get a new perspective on that particular level.
Each level is really a series of blocks, some which can be pushed, others which are mountains one can only move around. I think the level I had the most difficulty with was one of the simplest, perhaps because I finally “got” the fourth dimension and this level didn’t need it. I simply had to move some blocks in order to get to the exit, which required extra elevation.
The final level count hasn’t been decided yet, but I survived about six of them. It’s not a game about life or death, just about figuring out the levels. Marc Ten Bosch has created an intriguing game that is truly unique in its spacial awareness and ability to baffle onlookers.

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