GDC 2010: IGF Winners 100% More Announced
March 11, 2010 | Peter Eykemans
The nominations have been listed since January, but it wasn’t until this very evening that the awards and prizes were handed out. There really isn’t a bad game in all of the selections, so it’s tough to break out one from another. I’ll be continuing my previews of all of these titles for the next few days, so feel free to ask away if you have any questions about them. But fresh from the Awards Show, here are your 2010 IGF Winners:
Best Student Game
Continuity (Read our interview with the developers)
Technical Excellence
Limbo
Excellence in Design
Monaco (Read our brief, recent preview)
Excellence in Audio
Closure
Excellence in Visual Art
Limbo
Nuovo Award
Tuning
Audience Award
Heroes of Newerth
Direct2Drive Vision Award
Max and the Magic Marker
Seumas McNally Grand Prize
Monaco (Read our brief, recent preview)
Feel that any of your favorites were robbed? Let us know. It’s a tough call unless you’ve played them all.

Congrats to the guys at Press Play for winning D2Ds award for Max and the Magic Marker. It was definitely a fun game.
Congrats to all the nods and winners!
All applicants were winners in my heart! Congrats to Closure Team!
I’m pretty excited for Monaco, and Limbo does look really pretty. Can’t really argue against any of the choices.
[...] you just want a list of the awards, they’re available all over the place, but this way you get to see , It’s worth watching just for Cactus’ acceptance [...]