Each week, Featured Freeware profiles a trio of freeware titles that we consider worth your while.
A new Featured Freeware for your digestion, with two of today’s titles involving the rodent order. This rendition’s triple-play includes a point-filled pointless, a switcheroo and a paper shooter with an interesting mechanic.
Let’s Win Forever (3.03 MB): First let me say that this game carries no real objective, if you have a problem with pointlessness you probably should skip this and head on to the other, less nonsensical titles below.
Amon26′s Let’s Win Forever is just that, winning for as long as you want. You simply use your mouse to shoot colored gerbils, when you connect you will receive an absurdly high, totally innocuous amount of points, and the gerbils hit by the shot will turn white and jetpack off. That’s the whole game, THAT’S IT.
Very simple and as short as you want it to be, but shooting the gerbils, watching them blast off, gaining and losing millions of points completely randomly while reading computer based text in the background of a seizure-inducing screen with funny music, seems to add up to more than the couple minutes max you’ll spend playing this.
Teleportower (1.85 MB): Back to normal, well as normal as freeware should be. Teleportower is a puzzle platformer with five towers each containing 10 levels to play. Each level has two rooms, one where your character is located, the other with a shadow version of you that will mimic your exact movements.
The objective is to try to reach the gem in each area by jumping, climbing and (when the time is right) switching your physical presence with your shadow. At times, traps will appear, forcing you to make a quick move followed by a teleport jump, a neat concept not dissimilar to the kind of gamplay mechanics seen in Braid.
The game isn’t too difficult, most shouldn’t have too much trouble once they get the teleporting concept down, which is of course simple in itself. The music is fantastic and adds to the charm of this solid piece of freeware.
Choke on my Groundhog, you Bastard Robots (7 MB): Here’s a bit of a standout, Petri Purho’s graph paper shooter Choke on my Groundhog, you Bastard Robots not only lives up to its name, it has me wanting more.
Another simple concept, you and your groundhog loaded gun must live through a seemingly endless barrage of robots by making it through the timed levels alive, no worries if you die though, in fact it’ll only help. Every time a robot kills your character, you must start the level over, however the previous version(s) of you will be around to help by repeating their movements and shots automatically. That means if you die five times before you reach the end of the level you’ll have five former versions helping out your current character’s run through of the level.
It’s a lot of fun to work with your past-selves as explosions are much bigger if several guns target an area, but on the flip side it also promotes the challenge of trying to make it through each level with as little help from your dead clones as possible. My only real complaint with the game is that now that I’m done with it I keep envisioning what it would be like with more gameplay depth. Alas, a common blessing and curse of the freeware scene.

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