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Eufloria v2.03 Released

Eufloria_update_releasedOmni has rolled out a new update for its unique space exploration title Eufloria, now available for download. The patch brings the game up to v2.03, adding some new features along with a bundle of bug fixes and improvements to the 2009 IGF Finalist.

A screenshot function had been added along with an attributes setting feature, with fixes for issues including AI, seedlings and a crash issue.

The patch is available now on Impulse via an update and can also be downloaded manually from here along with an updated demo. From the change log:

Eufloria v2.03

  • Adds screenshots on F9.
  • Fixes AI not planting flowers on Dyson trees.
  • Fixes seedlings not attacking high-altitude enemies attacking trees.
  • Fixes laser mine sending crash
  • Asteroids can be moved in script at runtime with asteroid:MoveBy(x,y) and asteroid:MoveTo(x,y) (Cannot be moved out of world bounds)
  • Adds flowers and mines to asteroids with script commands asteroid:AddFlower(), asteroid:AddFlower(faction) and asteroid:AddMine(), asteroid:AddMine(faction) (returns object created or nil)
  • Queries number of present flowers, mines with asteroid:GetNumFlowers(faction) and asteroid:GetNumMines(faction)
  • Accesses present flowers, mines with asteroid:GetFlower(faction) and asteroid:GetMine(faction) (may return nil if none present)
  • Sends flowers and mines with flower:SendTo(asteroid) and mine:SendTo(asteroid)
  • Sets attributes on any game entity (asteroid, seedling, tree, mine, flower, etc) using SetStrength, SetSpeed, SetEnergy – results are untested and may not work as desired
  • Adds seedlings of a particular type to any faction on an asteroid with asteroid:AddSeedlings(number, faction, energy, strength, speed) where attributes are from 0.0 to 1.0
  • Removes seedlings from asteroids using asteroid:RemoveSeedlings(faction, number) which will remove random seedlings up to amount ‘number’ or the currently present population
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