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	<title>Comments on: Nostalgia&#8217;s Sweet Embrace&#8230; Din&#8217;s Curse [Preview]</title>
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		<title>By: One Awesome Dungeon Action/RPG...'Din's Curse' [Review] &#124; DIYgamer</title>
		<link>http://www.diygamer.com/2010/02/nostalgias-sweet-embrace-dins-curse-preview/comment-page-1/#comment-4749</link>
		<dc:creator>One Awesome Dungeon Action/RPG...'Din's Curse' [Review] &#124; DIYgamer</dc:creator>
		<pubDate>Tue, 22 Jun 2010 19:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.diygamer.com/?p=4606#comment-4749</guid>
		<description>[...] advance into 3 sub-classes that come with each of these three. Geoff touched on these topics in his preview, so I won&#8217;t bore you with the specifics of character progression, but I will say that [...]</description>
		<content:encoded><![CDATA[<p>[...] advance into 3 sub-classes that come with each of these three. Geoff touched on these topics in his preview, so I won&#8217;t bore you with the specifics of character progression, but I will say that [...]</p>
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		<title>By: Din&#8217;s Curse Now Available &#124; DIYgamer</title>
		<link>http://www.diygamer.com/2010/02/nostalgias-sweet-embrace-dins-curse-preview/comment-page-1/#comment-2870</link>
		<dc:creator>Din&#8217;s Curse Now Available &#124; DIYgamer</dc:creator>
		<pubDate>Wed, 31 Mar 2010 22:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.diygamer.com/?p=4606#comment-2870</guid>
		<description>[...] Curse Now Available March 31, 2010 &#124; Peter Eykemans     We&#8217;ve posted our preview, seen the beta test come and go, and now Din&#8217;s Curse is finally available for [...]</description>
		<content:encoded><![CDATA[<p>[...] Curse Now Available March 31, 2010 | Peter Eykemans     We&#8217;ve posted our preview, seen the beta test come and go, and now Din&#8217;s Curse is finally available for [...]</p>
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		<title>By: Geoff Gibson</title>
		<link>http://www.diygamer.com/2010/02/nostalgias-sweet-embrace-dins-curse-preview/comment-page-1/#comment-1815</link>
		<dc:creator>Geoff Gibson</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.diygamer.com/?p=4606#comment-1815</guid>
		<description>Sorry, maybe I should have been clearer when I wrote those quotes. What I meant was that it plays like most other Action RPGs that are similar like Diablo and Titan&#039;s Quest. That being, the basic control scheme, viewpoint, and loot scheme are all standard.</description>
		<content:encoded><![CDATA[<p>Sorry, maybe I should have been clearer when I wrote those quotes. What I meant was that it plays like most other Action RPGs that are similar like Diablo and Titan&#8217;s Quest. That being, the basic control scheme, viewpoint, and loot scheme are all standard.</p>
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		<title>By: Aganazer</title>
		<link>http://www.diygamer.com/2010/02/nostalgias-sweet-embrace-dins-curse-preview/comment-page-1/#comment-1814</link>
		<dc:creator>Aganazer</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.diygamer.com/?p=4606#comment-1814</guid>
		<description>I&#039;m not sure I agree with &quot;Din’s Curse is not an extraordinary game.&quot; or &quot;Din’s Curse is a typical fantasy action-RPG.&quot; I don&#039;t mean to nit-pick your choice of words but they are somewhat misleading.

There aren&#039;t any other Diablo-likes this with level of randomization and this many class combinations. The dynamic events, random quest generation, varied multiclassing, environment interaction, and real consequences are all atypical in action RPG&#039;s.

The only thing typical about it is that it uses traditional swords &amp; sorcery along with a Diablo inspired loot progression and some standard quest indicators.

One other thing, the game supports LAN multiplayer. There are plenty of people playing the game in multiplayer just not online. It works great to. No lag, no disconnects, and any odd behavior encountered has been all cleaned up through beta. I bought the game for multiplayer and have not been disappointed. It might also be worth noting that the license agreement allows LAN multiplayer in a single household with one game copy. Its a pretty sweet deal for those with roomates and family that game together.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I agree with &#8220;Din’s Curse is not an extraordinary game.&#8221; or &#8220;Din’s Curse is a typical fantasy action-RPG.&#8221; I don&#8217;t mean to nit-pick your choice of words but they are somewhat misleading.</p>
<p>There aren&#8217;t any other Diablo-likes this with level of randomization and this many class combinations. The dynamic events, random quest generation, varied multiclassing, environment interaction, and real consequences are all atypical in action RPG&#8217;s.</p>
<p>The only thing typical about it is that it uses traditional swords &#038; sorcery along with a Diablo inspired loot progression and some standard quest indicators.</p>
<p>One other thing, the game supports LAN multiplayer. There are plenty of people playing the game in multiplayer just not online. It works great to. No lag, no disconnects, and any odd behavior encountered has been all cleaned up through beta. I bought the game for multiplayer and have not been disappointed. It might also be worth noting that the license agreement allows LAN multiplayer in a single household with one game copy. Its a pretty sweet deal for those with roomates and family that game together.</p>
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