I remember in the beginning of January, Erik Brudvig of IGN wrote an article deeming XBOX Live Indie Games a “failed venture.” I didn’t agree. In fact, I was heated enough over the editorial to want to write a rebuttal. However, our own Peter Rambo beat me to it and probably did a much better job than I would have. Though there’s quite a bit in Rambo’s article that I agree with and even Erik’s had a valid point or two, my purpose in this article is not to challenge their arguments but rather to provide some ideas for Microsoft as to how to make the XBOX Live Indie Game platform better.
First off, let’s admit it. There’s quite a few holes in the system. Whether it be for the developers or gamers, we are all aware they exist. But personally, I love the XBLIG platform. Games such as Clover, I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1, Soul, Your Doodles are Bugged, the entire Arkedo Series, and so on would not have been possible on consoles had it not been for the XBLIG platform. Sure, you may get the useless app or unplayable game from time to time, but just as Rambo pointed out in his editorial:
“It’s easy to look at all the crap that’s released for the platform and be discouraged, but that’s just because everything ends up in the same place. There’s plenty of bad games on Kongregate and Newgrounds, but it’s a lot easier to find the good on those distribution platforms because the people running things act as curators, separating the good from the bad.”
But the question remains: what can Microsoft do to make it better? Here’s a few ideas. I’m sure most of them are debatable but exploring the possibilities won’t kill us!
1. Make XBLIG titles playable offline. Why I have to be logged into my LIVE account to play games that I’ve paid for and downloaded is beyond me. It’s easy to dismiss this problem by acknowledging that Microsoft wants full control over the platform (as my DIYgamer cohorts pointed out); perhaps the assurance that gamers will keep paying for the service is what makes this so… Whatever the case may be, when I pay for an app on my iPhone/iPod Touch, I can use everything but its online components if I wish to stay offline. Most of the games on the XBLIG don’t even have online capabilities. Some have leaderboards and a few have online play (like Creed Arena) but these components aren’t essential to most indie games anyway. If you wish to play a game on LIVE, log onto LIVE. If you purchase something, it becomes your property. Your ability to utilize a purchase should not be restricted.
2. Promote the XBLIG platform better. I know you’ve heard this a lot. This one is mainly for the developers, who have a rough time getting downloads as it is. Sure, there’s the trial or demo that comes equipped with almost all of the indie games but this is simply not enough. Yes, there are the top rated, top downloaded, new arrivals categories and even an IGN picks category, but what about all the hidden gems we don’t get to play? Why doesn’t Microsoft keep us informed as to what’s coming out in the near future? They do this with XBLA. I don’t think anyone wants to view XBLIG as a cheap cash-in for Microsoft, but they certainly make it seem so.
3. Achievements anybody? Well, there’s a problem with this suggestion right off the bat. Developers can abuse this capability… how will the flashlight apps and games such as Dont B Nervous Talking 2 Girls distribute their achievement points?… But again as simply put by my DIYgamer cohorts in our podcast, why not add an extra step in the review process for achievements? I’m thinking scaling it from 0 to 100 points should do the community well. (Maybe at intervals of 25?) In any case, this would be quite the incentive for gamers who are on LIVE but refuse to utilize the indie games platform.
4. Encourage better box art. I know this is kind of a weird one because it also draws on the developers to put in some extra effort. But I figure if you’re putting effort into creating a game, then its box art should be suitable. If you simply take a look here and see the comparison of the best and worst box art for games, you can see that most of the successful titles fall into the “best box art” category. Why is this? Because people judge a book by its cover. It’s the same when purchasing mainstream games as well: when the cover art looks enticing then gamers are much more inclined to purchase and play the game. Am I wrong?
The XBLIG platform is still young and who knows where we’ll be a year or two from now. It has spawned some excellent titles but also some atrocious failures. Microsoft can make many adjustments that can easily aid the service in becoming stronger and better. For some reason, it chooses not to. But hey, the first step is admitting to a problem. I hope they listen to our demands. Long live indie!

Comments