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TIGSource’s Assemblee Moves Into Phase Two

AssembleeTIGSource’s artificially restrained Assemblee competition is moving into part two. In the first part, artists and musicians made characters, models, particles, music and backgrounds without any idea how they’d be used by the designers and programmers, who didn’t get to share their design ideas with the creative types. The artistic participants went on to create a huge amount of content, if the time it takes to load this page of assets is any indication.

Now it’s the designers and programmers get to go to work. They have about a month to turn the assets created in the first part of the competition into a playable game. Though the participants can make some slight changes to the assets, such as converting the file type or playing with transparency, they mostly have to work with nothing more than their coding skills and the content at hand.

After the competition ends on Jan. 10, 2010, TIGForums members will vote on the best games, and the programmers will vote on which artists and musicians they found most useful during the competition. Winners will get the customary prize for winning a competition on a forum: Internet bragging rights.

Read the full rules for part two here, and look at the art assets created in the first part here.

Personally, I hope someone creates something out of these art elements:

Cowgirl

Assemblee

[via TIGSource]

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