Shattered Horizon Second Update Launches with Guest Passes
November 20, 2009 | Geoff Gibson
There’s nothing better than when a developer really stands behind their game and keeps content and updates flowig the the river it should. Take Futuremark, for example, not only are they planning on launching a free map pack available sometime in the near future, but they are also continually striving to make the overall experience of their game a better one for everybody to enjoy.
Futuremark’s latest patch adds some needed functionality to the game’s weapons and movement in addition to bug fixes. Also, every current player now has 3 guest passes they can distribute to friends and/or family who wish to try before they buy.
Now I currently have 3 passes so if your interested. Just drop a line in the comment section about wanting one and I’ll send it off to the email you provide. Take note, you do not have to write your email in the comment box. Just make sure the one you put into the box is legit.
Patch notes after the break.
PATCH NOTES – Shattered Horizon 1.0.2.3
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NEW CONTROL OPTIONS
- Each grenade type can now be assigned to a separate quick-select key.
- “Roll left” and “Roll right” can now be assigned to individual keys. You can adjust the roll speed when rolling with keys. While you are rolling with keys the mouse is completely free to aim.
- Both the mouse and the individual keys can be used to roll in-game, you don’t have to choose between them so are free to use different roll methods depending on which you prefer for each situation.
- Help screens and FPS-counter controls can now be bound to different keys in the controls menu.
- Added mouse wheel support to controls.
GAME CHANGES
- The color of the EMP lightning effect on players has been changed from blue to white. This change is to reduce confusion when MCC (yellow) players are EMPed. The EMP particle effect however is still blue and will be changed in a future update.
- When typing a message using in-game chat, a history of all in-game chat messages will appear. The text will disappear automatically after a short time.
BUG FIXES
- Firing the weapon in silent running mode now plays the correct muffled audio.
- Fixed a rare bug that caused rendering to freeze while the game continued running.
- Fixed an occasional issue that resulted in a player spawning into a level with too much speed.
- Fixed an issue with shadows initializing incorrectly, which could cause aliased sharp edges.
- Fixed a bug with in-game chat where lines of text could appear on top of each other.
- Fixed a bug that allowed in-game chat to be used while in silent running mode.

I’d love a guest pass. The trailer for this looks really cool. Welcome fellow redditors, =).
This game looks like a lot of fun but I just don’t know how it will run on my system. A guest pass to try it out would be fantastic.
Can’t believe I got in the top three comments here, I’m surprised this game hasn’t gotten a lot more interest. I’d love to try it out. Thanks!
i’ve been looking forward to testing this game and i would love a guest pass. Thnx!
I’m on a tight budget, so I have to be very selective about what games I buy. I’d love a guest pass to try this one out and see if I like it and it runs well before I buy it.
Thanks for the offer!
Well I only have three so Armitage, Clamchop, and Adam gets em. However, I’ll see if the devs can’t spare a couple more. I’m sure they’d be interested in allowing a couple more people try out their game.
If you do get more, I would love to have one too please. Much appreciated!