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	<title>Comments on: Capture the Pig&#8230; Sacraboar [Review]</title>
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		<title>By: Indie Weekend Sales: Ground and Pound &#124; DIYgamer</title>
		<link>http://www.diygamer.com/2009/11/capture-pig-sacraboar-review/comment-page-1/#comment-3856</link>
		<dc:creator>Indie Weekend Sales: Ground and Pound &#124; DIYgamer</dc:creator>
		<pubDate>Sun, 06 Jun 2010 12:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=1200#comment-3856</guid>
		<description>[...] is offering some great deals including Makivision&#8217;s well received RTS title Sacraboar at 80% off bringing it down to just $4,and an Indie Space Bundle containing [...]</description>
		<content:encoded><![CDATA[<p>[...] is offering some great deals including Makivision&#8217;s well received RTS title Sacraboar at 80% off bringing it down to just $4,and an Indie Space Bundle containing [...]</p>
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		<title>By: gerdheike</title>
		<link>http://www.diygamer.com/2009/11/capture-pig-sacraboar-review/comment-page-1/#comment-3675</link>
		<dc:creator>gerdheike</dc:creator>
		<pubDate>Mon, 24 May 2010 13:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=1200#comment-3675</guid>
		<description>i got the full version and love the intense focus on tactical decisions and streategy. 

one can clearly see, the first tutorial missions are designed for absolute game beginners. for that, they are very well made. in the later tutorials, you get a nice understanding of each spell and unit, which is a plus. i give in, all in all they could be a bit shorter, though.

once i got some practice, i quickly got addicted to the intense &quot;capture-the-pig&quot; gameplay. every minute playing, especially against human opponents online, feels so packed with hectic exitement (and also gave me important lessons in stragegic thinking yet;).</description>
		<content:encoded><![CDATA[<p>i got the full version and love the intense focus on tactical decisions and streategy. </p>
<p>one can clearly see, the first tutorial missions are designed for absolute game beginners. for that, they are very well made. in the later tutorials, you get a nice understanding of each spell and unit, which is a plus. i give in, all in all they could be a bit shorter, though.</p>
<p>once i got some practice, i quickly got addicted to the intense &#8220;capture-the-pig&#8221; gameplay. every minute playing, especially against human opponents online, feels so packed with hectic exitement (and also gave me important lessons in stragegic thinking yet;).</p>
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		<title>By: Jaap van Ganswijk</title>
		<link>http://www.diygamer.com/2009/11/capture-pig-sacraboar-review/comment-page-1/#comment-346</link>
		<dc:creator>Jaap van Ganswijk</dc:creator>
		<pubDate>Sat, 05 Dec 2009 17:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=1200#comment-346</guid>
		<description>I played the demo earlier today and wasn&#039;t very thrilled. The tutorial is very primitive and makes you do things over and over again (like moving soldiers to platforms) or having to click-away the help window. (A help window should close and advance once you have done the task.)

As regards the looks: I also noticed that it looks like Warcraft 3 and I never liked that (fatty-colors) look. I like a clean look in which I can more clearly see the units.
Settlers 3 and 4 had a similar problem.

As regards the gameplay: I don&#039;t like the capture-the-flag principle for RTS games, because it means you have to build, defend and attack at the same time and that is not natural. In a real RTS you start with building, then defend and build for a while and then you attack. If the attack fails, you may have to defend and build again before you attack again but you don&#039;t have to be everywhere on the map at once.

I do like the capture-the-flag principle in a game like for example Unreal Tournament III but in that case you are playing as an individual soldier and can choose every time anew if you will defend the base or will attack. (Or first defend it and then go for the offense).

Well, I don&#039;t know about Sacraboar. Didn&#039;t Arena Wars use the same concept? I was reminded of it a lot whilst playing. Same kinds of maps, also energy generators that are vulnerable, also some kind of capture-the-flag.

BTW. I was wondering if this game is based on some sort of open source code. It reminded me of a game like Highland Warriors.

For those new to RTS&#039;s: Here in the Netherlands you can buy the complete Age of Empires 1 and 2 plus their extensions for 2.49 euro at the &#039;Action!&#039;-store and also Command and Conquer Generals. In Mediamarkt they sell Starcraft
(including the extension) for about 13 euro. Also try to buy
Warcraft 2: The BattleNet edition!

Red Alert 3 is also very good (available for about 20 euro). A lot of the older Command and Conquer games are quite outdated...</description>
		<content:encoded><![CDATA[<p>I played the demo earlier today and wasn&#8217;t very thrilled. The tutorial is very primitive and makes you do things over and over again (like moving soldiers to platforms) or having to click-away the help window. (A help window should close and advance once you have done the task.)</p>
<p>As regards the looks: I also noticed that it looks like Warcraft 3 and I never liked that (fatty-colors) look. I like a clean look in which I can more clearly see the units.<br />
Settlers 3 and 4 had a similar problem.</p>
<p>As regards the gameplay: I don&#8217;t like the capture-the-flag principle for RTS games, because it means you have to build, defend and attack at the same time and that is not natural. In a real RTS you start with building, then defend and build for a while and then you attack. If the attack fails, you may have to defend and build again before you attack again but you don&#8217;t have to be everywhere on the map at once.</p>
<p>I do like the capture-the-flag principle in a game like for example Unreal Tournament III but in that case you are playing as an individual soldier and can choose every time anew if you will defend the base or will attack. (Or first defend it and then go for the offense).</p>
<p>Well, I don&#8217;t know about Sacraboar. Didn&#8217;t Arena Wars use the same concept? I was reminded of it a lot whilst playing. Same kinds of maps, also energy generators that are vulnerable, also some kind of capture-the-flag.</p>
<p>BTW. I was wondering if this game is based on some sort of open source code. It reminded me of a game like Highland Warriors.</p>
<p>For those new to RTS&#8217;s: Here in the Netherlands you can buy the complete Age of Empires 1 and 2 plus their extensions for 2.49 euro at the &#8216;Action!&#8217;-store and also Command and Conquer Generals. In Mediamarkt they sell Starcraft<br />
(including the extension) for about 13 euro. Also try to buy<br />
Warcraft 2: The BattleNet edition!</p>
<p>Red Alert 3 is also very good (available for about 20 euro). A lot of the older Command and Conquer games are quite outdated&#8230;</p>
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		<title>By: 'Sacraboar' Worldwide Release Planned &#124; DIYgamer</title>
		<link>http://www.diygamer.com/2009/11/capture-pig-sacraboar-review/comment-page-1/#comment-337</link>
		<dc:creator>'Sacraboar' Worldwide Release Planned &#124; DIYgamer</dc:creator>
		<pubDate>Sat, 05 Dec 2009 00:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=1200#comment-337</guid>
		<description>[...]    Makivision Games Sacraboar has received all sorts of acclaim. Even our own editor, Geoff Gibson, enjoyed the majority of elements in the real-time strategy title. The fantasy game has earned itself a worldwide release and sports [...]</description>
		<content:encoded><![CDATA[<p>[...]    Makivision Games Sacraboar has received all sorts of acclaim. Even our own editor, Geoff Gibson, enjoyed the majority of elements in the real-time strategy title. The fantasy game has earned itself a worldwide release and sports [...]</p>
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