In our burgeoning age of indie development and rapid expanse of digitally distributed content there has been a lot of attention being paid to indie games. With services like Steam, Impulse, and the various console digital download stores (XBLA, PSN, WiiWare) it has become increasingly easier to get your game distributed in as many places as possible. However, while this may sound like great news for the average indie developer, there are certain games being touted as “indie” which actually aren’t.
There are a few de-facto indie games most people will mention when speaking on the subject: Braid, World of Goo, and Crayon Physics Deluxe. However, only two of the games I listed here are true indie games. As shocking as it may sound, Braid, often thought of as the holy grail of indie games is not in fact as indie as most people would make it out to be.
But before we get to the actual list — the reason why your probably reading this — let’s briefly cover what exactly an indie game should be. Now, we’ve already covered what we, as a site, feel is an indie game, but this is a bit different. This is being taken from a more global perspective of what exactly an indie game is. Indie is, obviously, a shortened version of the word independent, which means not influenced or controlled by others. But let’s place this is the realms of the entertainment industry. As an example, an independent movie is one that is not financed, or distributed by a major Hollywood studio. Movies like Juno and Nine (Fox Searchlight and Focus Features, respectively) may have been hailed by critics as independent in nature, but, really, they are not. So if we apply that same logic to the gaming industry, what do we get? Quite a few indie games that are not, in fact, all that independent of the mainstream industry.
Of course, this can be subjective… everything is. I’ve had long arguments about just what a “shooter” is before, so the “indie” genre should be no different. But the point of this post isn’t to necessarily convince you, but rather make you think about the whole of the industry and what it means to indie devs the world over as they attempt to make a tiny footprint in an otherwise crowded sandbox.
Anyways on with the list:
1. Castle Crashers
Castle Crashers, and the Behemoth in general, almost feel like they should be given indie status based on their humble beginnings. The company started out making free flash games, Alien Homonid, and have burgeoned into being not only a console developer (they created a GameCube, PS2, Xbox, and GBA Alien Homonid game) but also one of the top XBLA developers, no small feat unto itself. Now, with their game poised to launch onto the Playstation Network next year they are truly making head ways into the vast world of digital distribution.
However, while it may seem like they are the spunky company that could, they’ve actually been helped out… a lot. Castle Crashers is not independent from the mainstream industry. Microsoft personally published their title for the XBLA and included the game in their first major marketing push towards bringing more people into the Arcade section of Xbox Live. So not only was the game published but they were also heavily marketed by Microsoft. Now, with their upcoming PSN release they are getting published by Sony. So as great a game as Castle Crashers is, is it really fair to call it an indie game?
2. Axel and Pixel
Axel and Pixel, a recent release, is a gorgeous point and click adventure game — a mainstay for indie developers. The game was developed by Silver Wish Games, and has been fairly well received by most people who’ve played it. Unfortunately, while the game screams of pure indie delight, it’s one of the most blatant cases we have against it being an actual indie game.
Axel and Pixel was published by 2k Game’s family/casual publishing label, 2k Play. As we all know, this is a mainstream industry company. While, I’m sure many people would look at the title and instantly call it indie based on it’s unique styling’s alone, the plain and simple fact that it was published by a major publisher means that it wasn’t truly independent. And if indie does really mean independent then you certainly can’t count Axel and Pixel among them.
3. Braid
Now, I know I’m treading on fairly thin ice here. Braid has been the holy grail of the indie games movement for the past two years. But is it truly an indie game? Not really.
Look, Braid is an amazing experience and truly a delight to play, but the fact of the matter is that it was published by Microsoft and also given a major marketing push in their Summer of Arcade program. Because of this can you honestly call it independent at that point?
I understand that Jonathan Blow, designer behind Braid, invested $200,000 of his own money into the title — although I have no clue where anybody just gets $200,000 — but is it fair to say that he would have invested so much had he not gotten a publisher deal? I know indie devs who absolutely can’t afford to invest even $5000 into their own indie game because they know they won’t ever make that money back. However, if they were to get published they’d probably be more willing to take larger risks in the hopes of seeing a return.
Now I know there are some of you out there who are calling this list bullshit and completely writing it off. That’s fine. Everybody has their own opinion and this is mine. However, allow me to ask you this question. Is it really fair to compare a game like Braid or Castle Crashers to a true indie game? These games had piles of support to help them with their game (monetary or not) and if we allow consumers to think that this is what a true indie game is, then it may skew their ideals on what an indie game should be as opposed to what they actually are.
Indie games are given a lot of slack when it comes to certain areas. Naturally, graphics don’t have to be amazing and the story can be a little light. In fact, as a societal group, we are all fairly lenient when it comes to judging indie games. But if more and more mainstream “indie” games like Braid come out how long will it be until we expect all true indie games to live up to those expectations? Would that not then discourage more indie games from getting made? Seems like a pretty dismal future to me…
Oh and one final note. I’m in no way bashing or disrespecting these games. While I have yet to play Axel and Pixel, I can honestly say I loved both Braid and Castle Crashers. They are two of my favorite XBLA games actually. In fact, I’m one of those people who believes everybody should love Braid because it’s that good. So please keep this in mind…
UPDATE: Whoa… this article exploded out of nowhere and has resulted in some very hurtful emails. Please keep in mind guys, and to any new readers out there, that this article is for discussions sake only. I wrote in the hopes that something like this would happen and I was largely — some of the points made are my own — playing the devil’s advocate in this article. So please, trash the article all you want, but please refrain from any more personal attacks either in the comments or via email. I do not want to shut the comments down and/or remove the article but I will if I have to.

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