Zombie Cow Studio’s Dan Marshall played on both sides of the industry writing editorials and reviews for PCZone as he worked on his first title Gibbage. As he and Ben Ward went through the process of creating adventure game Ben There, Dan That, he found the experience very beneficial. He told Gamasutra that it’s an experience that every industry journalist should gain.
“As a developer I think you’re slightly more understanding of the process involved, but as a gamer you know whether or not you’re having a good time,” Marshall said. “I think all games journos should be forced to make a game somehow, see how they get on. It gives you a more rounded perspective.”

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