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World of Goo Birthday Experiment deemed Successful

world_of_goo_corporationFor those that didn’t yet know, 2D Boy has been running a neat little experiment with regards to how they are selling their game. In fact, they’ve decided to follow the Radiohead means of sales, meaning, you only have to pay exactly what you think their game is worth, the lowest amount being a single penny. As it turns out the experiment was actually deemed a huge success by the developers themselves. So much so that they’ve decided to extend the sale until Sunday, October 25th!

Overall, it looks like over 57,000 people bought the game. People who, of course, had not bought the game previously… like me.

Here’s the near-exact breakdown:

histogram

It would appear that, while many took advantage of the sale and nabbed the game at the cheapest of the cheap, other’s were still willing to pony up some real cash for it. In fact, some people even paid much more than the original price (19.99) of the game. Shocking!

It’s always nice to see a happy ending for  a developer who tries something new. We wish 2D Boy all the luck in the world and we hope that their next game is just as imaginative and brilliant as World of Goo. Oh and just as… experimental.

[via 2DBoy]

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Comments

  • Arsen Nazaryan

    Initially, when I saw this report I thought it would be useful to you since you wrote that editorial about pricing. They mentioned in the study that the reason most cited for the an individual’s payment choice was “That’s all I can afford right now.” :-/

  • Erik Johnson

    I freely admit that I paid $2.90 for the game as I’m OCD and that got my bank account to a more round (though similarly very small) number. I passed on several sales for the game over the last year, and even though I should have pulled the trigger when the game was offered for $5 a few months ago, I didn’t.

    Now I feel that I’ve picked up a great game at an awesome deal while still supporting the dev. I couldn’t possibly bring myself to only drop a penny on the title, but hopefully some of those 17,000 or so who did already had the game and were just picking up a second copy.

  • Kirby L. Wallace

    I hit right in the middle of the pay range. But two months, and counting, and still no unlock code emailed.

    Can’t contact them. No response to email or online contact form. Automated email retrieval says “Yay! We successfully sent your confirmation email”, but nothing arrives. I don’t mean like my spam filter got it… I mean like crickets are chirping over at port 25.

    I even sent them an alternate yahoo email in case my primary email is on a Spamhaus blacklist or something and they are having problems sending to my primary email. No contact there either.

    Phone number on my PayPal receipt goes directly to answering machine. I dunno what to think. I ws thinking of sending registered mail to their address and see if that gets an answer.

    These folks done bin busy! ;-)

    I half suspect they will eventually get to me. They must be just deluged.

  • Geoff Gibson

    Hello Kirby,

    I’ll contact them and see what’s up. Indie or not there’s no excuse you should have to wait 2 months for your game…

    I’m assuming you should be listed under Kirby L. Wallace?

  • http://diygamer.com/2010/01/pay-crayon-physics-deluxe/ Pay What You Want for Crayon Physics Deluxe | DIYgamer

    [...] your wallet (or purse) out and dropping a few dollars on. 2D Boy saw, and shared, plenty of good results when it did the same late last year for World of Goo, so it’s nice to see more devs trying [...]