It’s a funny thing; when you release a digital marketplace in this day and age and provide little restrictions as to just what can be uploaded you get content that may not have been originally intended for the platform. Case and point: Xbox Live Indie Games (XBLIG).
Microsoft launched XBLIG as Xbox Live Community Games in late 2008 and was designed as a way to give small-time indie developers a true digital distribution channel without having to go through the horrors that are ESRB rating and certification. Basically, Microsoft let loose a free XNA development platform and left the review process up to the community to decide what should stay and what should go.
Fast forward to late 2009 and, while the service still has plenty of games, it’s beginning to resemble something similar to the iPhone App Store or the Android Marketplace rather than XBLA. In fact, there are over five “massage” apps on XBLIG at this very moment, none of which have any sort of gaming component to them. How much longer will it be until we begin seeing note, weather, calculator, and, god forbid, flashlight applications on the service? Obviously the last one is a bit of sarcastic stretch but it does raise some issues with just what can be included in a store dubbed “Indie Games“.
So what’s the real deal with the platform? Is it destined to become more of an actual app store, albeit with less functionality than a smart phone, or should Microsoft step up and start steering the direction of the service back towards gaming? It’s an interesting question and one that could have very real affects on the future of the platform.

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