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	<title>Comments on: Is There a Price Limit for Indie Games?</title>
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		<title>By: perplexing's me2DAY</title>
		<link>http://www.diygamer.com/2009/10/is-there-a-price-limit-for-indie-games/comment-page-1/#comment-284</link>
		<dc:creator>perplexing's me2DAY</dc:creator>
		<pubDate>Fri, 27 Nov 2009 04:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=554#comment-284</guid>
		<description>&lt;strong&gt;퍼플렉싱의 ...&lt;/strong&gt;

“얼마나 돈, 노력, 사랑, 창조력을 쏟든, 사람들은 인디게임을 초저가에 사는 데 익숙하다” - Gibson, “인디게임 가격을 방어하라” - Jackson,  “&#039;패스&#039;는 10달러로 제작비를 충당치 못 할 거다…몇 달러 차이에 (인디의) 생존이 달려있다.” - ToT...</description>
		<content:encoded><![CDATA[<p><strong>퍼플렉싱의 &#8230;</strong></p>
<p>“얼마나 돈, 노력, 사랑, 창조력을 쏟든, 사람들은 인디게임을 초저가에 사는 데 익숙하다” &#8211; Gibson, “인디게임 가격을 방어하라” &#8211; Jackson,  “&#8217;패스&#8217;는 10달러로 제작비를 충당치 못 할 거다…몇 달러 차이에 (인디의) 생존이 달려있다.” &#8211; ToT&#8230;</p>
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		<title>By: Indie Vault &#187; Gli indie costano troppo poco? Parla Tale of Tales!</title>
		<link>http://www.diygamer.com/2009/10/is-there-a-price-limit-for-indie-games/comment-page-1/#comment-109</link>
		<dc:creator>Indie Vault &#187; Gli indie costano troppo poco? Parla Tale of Tales!</dc:creator>
		<pubDate>Mon, 02 Nov 2009 17:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=554#comment-109</guid>
		<description>[...] giochi indie sono troppo economici? Questa è la domanda che si pone Geoff Gibson di DIY Gamer, preoccupato che il prezzo basso che caratterizza la media dei giochi indie possa ritorcersi contro [...]</description>
		<content:encoded><![CDATA[<p>[...] giochi indie sono troppo economici? Questa è la domanda che si pone Geoff Gibson di DIY Gamer, preoccupato che il prezzo basso che caratterizza la media dei giochi indie possa ritorcersi contro [...]</p>
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	<item>
		<title>By: Tale of Tales&#187; Blog &#187; Are indie games too cheap?</title>
		<link>http://www.diygamer.com/2009/10/is-there-a-price-limit-for-indie-games/comment-page-1/#comment-100</link>
		<dc:creator>Tale of Tales&#187; Blog &#187; Are indie games too cheap?</dc:creator>
		<pubDate>Fri, 30 Oct 2009 12:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=554#comment-100</guid>
		<description>[...] Geoff Gibson, DIY Gamer [...]</description>
		<content:encoded><![CDATA[<p>[...] Geoff Gibson, DIY Gamer [...]</p>
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		<title>By: Geoff Gibson</title>
		<link>http://www.diygamer.com/2009/10/is-there-a-price-limit-for-indie-games/comment-page-1/#comment-47</link>
		<dc:creator>Geoff Gibson</dc:creator>
		<pubDate>Thu, 22 Oct 2009 00:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=554#comment-47</guid>
		<description>Hey John,

Thanks for writing that epic post on your own site! I love getting discussions started and I definitely understand and agree your points. 

Much of the cost of big games does go into marketing, especially for titles like Halo and Call of Duty. It&#039;s because of these marketing pushes that indie games get swept under the rug so often. I guess my real argument wasn&#039;t really about pricing, but more the voerall fairness between indie and publisher games.</description>
		<content:encoded><![CDATA[<p>Hey John,</p>
<p>Thanks for writing that epic post on your own site! I love getting discussions started and I definitely understand and agree your points. </p>
<p>Much of the cost of big games does go into marketing, especially for titles like Halo and Call of Duty. It&#8217;s because of these marketing pushes that indie games get swept under the rug so often. I guess my real argument wasn&#8217;t really about pricing, but more the voerall fairness between indie and publisher games.</p>
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		<title>By: John</title>
		<link>http://www.diygamer.com/2009/10/is-there-a-price-limit-for-indie-games/comment-page-1/#comment-46</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 22 Oct 2009 00:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://diygamer.com/?p=554#comment-46</guid>
		<description>I was writing a comment on this, but it ballooned into something big so I posted it over on my blog http://gamesarentnumbers.com/archive/defense-of-indie-prices.html

In brief, I believe you have struck a good point in that indie games are being stigmatized and are essentially not being allowed to compete with an AAA game. However the reason why AAA games can charge a lot is that they invest heavily in marketing, which indie games don&#039;t. Much fewer people would pay $60 for a game without the hype, probably closer to the number of people who would pay $60 for an indie game. I have a resentment for the disproportionately huge amount of hype that goes into marketing a game these days, so I hope that indie developers never decide to follow suit.</description>
		<content:encoded><![CDATA[<p>I was writing a comment on this, but it ballooned into something big so I posted it over on my blog <a href="http://gamesarentnumbers.com/archive/defense-of-indie-prices.html" rel="nofollow">http://gamesarentnumbers.com/archive/defense-of-indie-prices.html</a></p>
<p>In brief, I believe you have struck a good point in that indie games are being stigmatized and are essentially not being allowed to compete with an AAA game. However the reason why AAA games can charge a lot is that they invest heavily in marketing, which indie games don&#8217;t. Much fewer people would pay $60 for a game without the hype, probably closer to the number of people who would pay $60 for an indie game. I have a resentment for the disproportionately huge amount of hype that goes into marketing a game these days, so I hope that indie developers never decide to follow suit.</p>
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