• Out of the Frying Pan… Radiangames Inferno [Review]

    Radiangames continues its beautiful shooter series on Xbox Live Indie Games with the third release in the series, Inferno. We loved the first release JoyJoy, but weren’t too keen on the follow-up Crossfire… so the great news is that Inferno is pretty much a maze-orientated version of JoyJoy.
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  • Cause We Got a Great Big Convoy… Reckless Squad [Preview]

    Well, mark this down as one of the fastest introductory articles to preview turn arounds ever in DIYgamer.com history. Despite only officially announcing the game’s existence yesterday, I’ve already played a good deal of the press version and now have a gooey, creamy preview waiting for you to gobble it all up. Impressive huh?
    When I [...]

  • Super Meat Boy Release Date Revealed for XBLA

    Team Meat have revealed via Twitter that their highly-anticipated indie platformer Super Meat Boy will arrive October 20 on Xbox Live Arcade.
    We knew already that Microsoft has a timed exclusivity deal with the game, which will be short I’ve been assured by the developer. The game should see release on WiiWare as well as PC [...]

  • A Great Day for Science! Ray Ardent: Science Ninja [Preview]

    Another mainstream developer has added Indie to his name and has released some screens and a trailer for his upcoming flash game entitled Ray Ardent: Science Ninja.
    Shane Neville spent the past 14 years developing a couple of games you might have heard of such as Company of Heroes, Need for Speed: Porsche Unleashed, the mobile [...]

  • So We’ve Got This Thing Called a Forum…

    So get this, true story, there are these things all around the world wide web (the internets!) that are called forums. They’re termed after the ancient Roman political conferences where all the senators would gather in a “forum” to discuss issues regarding their society and laws. As it turns out, the internet has taken this [...]

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  • MetricsGraphsmBeing an indie developer isn’t easy. Anybody who tells you that is probably lying, or really lucky. Aside from actually, you know, getting the game developed, you’ll need to figure out exactly where you want your game to get distributed. Did you want your game on Sony’s system? XBLA? XBLIG? Is it more of a portable game made for iPhone? PSP? Maybe a PSP Mini or DSiWare? And finally is the game going to be made available for PC/Mac/Linux? How about them all? These are all questions you have to answer before you finish your game because without a distribution platform you won’t have any customers.

    Simon Carless, from Gamasutra, recently attended GDC 09 where he was able to sit in on a lecture called: ‘Independent Games & Sales: Stats 101′ gave a lecture called ‘Independent Games & Sales: Stats 101′. Seems very interesting, but what is even more interesting, in my opinion, is what he has done with that information. Simon decided to update his metrics based off this month, October, to find out the varying degrees of success for each distribution platform.

    So as you can see there are varying degrees of pros and cons for damn near every service. Sony seems like a good bet, but largely your success hinges on being able to get Sony’s attention or not. XBLA seems like an almost instant hit so long as you can actually get on the service. The iPhone has a huge customer base who are rabid for games but the competition is through the roof. And so on and so forth like that.

    My only problem with his metrics is that he left out Xbox Live Indie Games (aside from a short snippet). I don’t know if this might have been due to the fact that there is no way to track individual games or simply because the service doesn’t matter as much as the others but it still would have been nice to see.

    Anyways, if your an indie developer this metrics still provide some great incite into the various digital distribution platforms and should, hopefully, help you make the final decision.

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    2 Responses to “Fascinating Indie Game Metrics”

    1. simonc says:

      Slight correction to your post – it was my own lecture at GDC 2009 this year that I updated for the above slides… I didn’t sit in on someone else’s and update theirs. Thanks!

    2. User avatar Geoff Gibson says:

      Oops! My mistake. I read your earlier post on Gamasutra and must’ve crossed some words. I’ll update it right now!

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