• Onwards and Upwards with Comic Jumper [PAX]

    Twisted Pixel is something of an indie success story – and that might be putting it mildly. While there are around twenty employees now, with more being considered as I type, the company was originally started with just a few. The team jumped up to six or seven folks for The Maw’s development and moved [...]

  • Yeyifications!… Recettear: An Item Shop’s Tale [Review]

    Next time you’re off galavanting around a massive RPG world, slaying monsters and fulfilling your destiny, spare a thought for the shopkeeper in the last town who sold you all your gear. Without them, you’d be a nobody – you’d have no sword, no armor, no healing products. Confined to a live of standing behind [...]

  • Buckets of Blood Means Nothing in The Dishwasher: Vampire Smile [PAX]

    While roaming around the halls of PAX10, we were lucky enough to stumble upon Ska Studios, the guys who made both the original Dishwasher and I MAED A GAM3 W1TH Z0MB1ES!!!1. And, since we’re super best friends with them, we were able to sit down with both James (the founder) and the their new game [...]

  • Bursting with Innuendo: Fowl Space [PAX]

    Pixelante Games, the Vancouver-based group of independent developers, want to make you laugh at all the dick jokes in their new game Fowl Space, or at least it shows that they cracked themselves up while creating the title. And I think there’s something to be said for developers who enjoyeds creating the product they release, [...]

  • Creating a World in Bastion [PAX]

    I covered Bastion a small bit a few days ago in our run up to PAX. Back then I knew little about just what the game was and what it was going to offer beyond some small details given by developers Supergiant Games. Luckily for you (and me) I’ve just returned from my first play [...]

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  • SMBTruly the best part about writing for an indie games blog is playing all the fantastically unique games that come out every year. Sure, blogs like Kotaku and Joystiq get to play Modern Warfare 2 and the new Halo games before everybody else, but I get to play games like Machinarium, Braid… and soon… Super Meat Boy. And I’d have it no other way.

    Super Meat Boy is shaping up to be a delightful platformer that’s coming to the PC and WiiWare in Q1 of next year. To put it mildly, the game looks amazingly fun. As many here may know, I’m already a huge fan of fun/unique platformers (check out my Runman review) and Super Meat Boy looks poised to deliver on the same type of gameplay thats quick, challenging, and oh so much fun.

    Here’s the basic premise of the game laid out in video form:

    It’s beautifully simple and there’s absolutely nothing wrong with that.

    Anyways like I said, it’s not set to release until the first quarter of next year, but just judging from some of the recent gameplay footage, I’d definitely mark this one as a contender for indie game of the year, next year… easily. It’s obvious that a lot of heart and thought are being paid to Super Meat Boy and those are the games that deserve that kind of recognition.

    Oh and here’s some gameplay footage:

    Of course, you also can’t forget about the comic

    Seriously, we are looking forward to Super Meat Boy and all it’s charming glory. Feel free to follow the developments of SMB at the devs Twitter and Blog.

    [DIY Spotlight is a simple editorial post where by our writers can pick any single indie game they wish and just rant about how awesome-tacular it is. It is NOT a formal preview.]

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