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David Shute’s Small Worlds is a Matter of Perspective

Small_WorldsDavid Shute’s Small Worlds isn’t for next-gen folk. Nope, the find an exit game stands up on the legs of simple, enjoyable gameplay with a unique atmospheric twist.

As you’re moving/jumping character your goal is simply to find the level’s exit. The area reveals itself as you journey through it, retaining all of the space you’ve occupied thus far and adjusting the camera view accordingly. Since your character’s size is relative to how much of the level you’ve exposed, the more you explore, the more you discover how small you are in relation to your surroundings.

In the end, the longer it takes you to uncover the exit, the tinier you’ll be. Though there is a sense of satisfaction from uncovering an entire area and basking in it’s grandeur. Check out the game here, as an entry for Casual Gameplay Design Competition 6.

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